The model was created in real-world scale and is ready for subdivision.
The subdivision setting ranges from 2 to 3 iterations and can be adjusted according to your preference.
Subdivision applied:
- Polygons: 589,904
- Vertices: 294,970
The model uses the standard Physical Material of 3D Studio Max.
Materials configured based on the PBR system, which accurately simulates light behavior on different surfaces, ensuring a realistic appearance in any render engine.
PBR:
- Albedo
- Metallic
- Normal
- Roughness
Movable parts of the model are organized with link hierarchy, allowing easy control of each piece for animation or posing.