DESCRIPTION

Professional PBR Stove created from scratch inside of Maya and textured in Substance Painter.My goal was to produce details and create different texture sets.

The asset can be used for any purpose and has 3 sets of 4K PBR Textures.

I produced 3 different types of textures: a clean , an old/rusty and a dirty/dusty version.

  • model is centered in (0,0,0)

  • model is in real scale

  • 17.730 polys

  • 18.785 verts

CONTENT DETAIL

  • Stove.mb: a Maya 2019 scene file with clean outliner showing the different stove parts

  • Stove.fbx: the mesh exported as fbx file format (version 2018)

  • StoveCombined.mb: a Maya 2019 scene file with some combined meshes (Stove, glass, etc..)

  • StoveCombined.fbx: the mesh exported as fbx file format with some combined meshes (version 2018)

  • StoveLighting.mb: the Maya 2019 scene files that you can see in the preview images. it has a basic lighting setup with an HDRI, the Arnold material setup (AiStandard with the dusty version of the textures). You just need to reconnect the dusty textures and render!

  • Stove.obj: a obj export from the Maya 2019 scene file

Textures.zip file:

  • Clean Version: 4K PBR Texture for a clean stove

  • Old Version: 4K PBR Texture for an old / rusty stove

  • Dust Version: 4K PBR Texture for a Dusty stove

  • bush_restaurant_2k.hdr:an HDR image used in the StoveLighting.mb maya scene file as skydome

TEXTURES INFO

Texture have been created with metal / roughness workflowEvery texture set has 4K PBR Textures in png file format:

  • BaseColor Map

  • Roughness Map

  • Metallic Map

  • Normal Map (8 bit and 16 bit versions)

Additional Maps:

  • Ambient Occlusion

  • Opacity: used for the glass. You can see it in action in the StoveLighting.mb scene file

NOTES

  • The render images or scenes shown in the gallery are not included in the product and they have been only produced in Marmoset Toolbag 4 for showcasing.

  • The only scene in the gallery that you have in the product is the one made with Maya 2019: the scene uses Arnold 6 as renderer, the dusty version of the PBR textures and an HDRI map that is included in the product.

  • The inside of the Stove contains 2 meshes simulating the neon lights, you can assign them any shaders with emission property.

PS. When you relink the textures in the example file StoveLighting be sure to have the following color spaces for the PBR textures set up

  • Roughness: RAW + Alpha is Luminance

  • Metallic: RAW + Alpha is Luminance

  • Normal: RAW

  • BaseColor: sRGB

  • Opacity: RAW + Alpha is Luminance

Good work!

REVIEWS & COMMENTS

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Cpalmroos
CpalmroosCommunity member
This user is part of the CGTrader community
Very nice :)
lo
louiscamogliCommunity member
This user is part of the CGTrader community
You are a true master
an
andrewhaddon78Community member
This user is part of the CGTrader community
WOW!!!
ro
romualdoaltareCommunity member
This user is part of the CGTrader community
Great Model with great textures!
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3D PBR Stove with texture sets Low-poly 3D model

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File formats
OBJ
OBJ<br />File Size: 4.4 MB
MA
Autodesk Maya | 3 files<br />Version: 2019 - Renderer: Arnold 6.0.3.0<br />Version: 2019 - Renderer: Arnold 6.0.3.0<br />Version: 2019 - Renderer: Arnold 6.0.3.0<br />File Size: 5.85 MB
FBX
Autodesk FBX | 2 files<br />Version: 2018<br />File Size: 2.41 MB
TEXTURES
Textures<br />File Size: 242 MB
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17730 polygons
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/ 18785 vertices
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