R
rjh712022-08-04 22:33:36 UTCrjh71
Recommended
This pack contains an old wall clock model that can be used in any realtime renderer that supports the physically based rendering pipeline aka PBR, using the metallic workflow. (If you are unsure what this means, texturing of this model is probably not compatible with your target renderer. Traditional specular/gloss maps are not included!)
The clock has separated submeshes; pendulum, minute and hour hands, so they can be animated properly.
Available formats: .OBJ, .FBX, .3DS, .DAE
Texture maps: Base color, roughness, normal, ambient occlusion, metallic, opacity (alpha masked hands.)(Additionally, you'll need to set up your own glass shader for the pendulum cabinet, or you can delete the glass plane.)Format: Lossless .PNG (8bits/channel)Resolution: 2K (crisp clear from close-up, decrease as needed)
Should you have any questions in regards with any of my products, don't hesitate to contact me here!