This is a low poly model of a vintage digital alarm clock radio from the 1970's and 1980's. The time is customizable and you can change it to what ever you want. This asset is ready for arch vis, game dev, or animation. I used the concept of LOD (level of detail) when modeling, meaning I focused on the areas that will most likely need detail like the face and the top, and I left the bottom, sides, and back very simple.
Each piece of this model uses high quality PBR textures, even the glass! I've included 2K and 4K texture packs. In each texture pack, the texture for the digital display is 2K only, because it is only providing an emission color and increasing the resolution has no affect at all. This model is divided into 3 main objects, Top, Body, and Face. Each object has it's own unwrapped UVmap, to prevent UV overlaps. The glass face is separate to make it easier to delete the PBR texture if you prefer to use a glass shader.
TO CUSTOMIZE THE TIME: there is a mesh object named Digital_Display. You will need to hide or delete this object. Then you will unhide the collection labled Digital_Display_Edit. This collection containes the AM PM marker dot, the alarm on marker dot, and the text object that you can edit to change the time. Each of these objects already has the emission texture applied. You can leave them as they are, or you can convert the text to mesh after editting. Either method should work in your render. The Alarm Clock font is a free download that can be found almost everywhere. I have included this font in the .zip folder of each texture pack so you don't have to look for it online.
In the Blender file, the textures are packed already with the 4K resolution. The easiest way to change all the textures at the same time to the 2K resolution, is to unpack resources to current directory. Then go into that directory/folder on your computer and delete all the textures. Next copy paste all the 2K textures into that directory and restart your Blender file.
You should always consider packing your resources and then unpacking resources to current directory for less lag inside Blender and better render times. Especially with big projects, thank me later!
This clock was not modeled to any specs and is not meant to be an exact replica of any particular model. It is an excellent representation of several variations of digital alarm clock radios that were common from that time period. It is most closely representative of the GE 7-4625c according to my artistic interpretation.