1900s Industrial Environment with 89 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects. Concept Arts / Creative Direction by Leartes Team. Environment made by talented Artist 'Daan Hesterman' and Camera Angles/ Cinematics created by Oguzhan Kar, Bora Helvacioglu.
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets. For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.
Here you can join Leartes Asset Platform Discord Server (Cosmos) to get discounts. Some of the images has been used from www.publicdomainpictures.net PS: There will be a modularity Update.
Features: 89 Unique Meshes Attention to Detail / AAA Quality Building Assets are Partially Modular Controllable parameters in Material Instances High Quality Assets Game ready/Optimized Unique Concepts of Assets High Attention to Details Material Variations For Some Assets
Texture Sizes: 4096 2048 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Automatically Generated
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 89 Unique Meshes
Average Poly Count: around 1K up to 122K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Buildings, Roads, Street Lamps, Railways, Chair, Table, Bottles etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Stairs, Columns, Ceilings, Roofs, Floors, Windows, Railways etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Materials and Material Instances: 54
Number of Textures: 125
Supported Development Platforms: All Platforms
Render Pipeline Disclaimer: This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.**