#pazi_tubewellGoal was to keep verticies as low as possible and keep look believable.used 1 set of 4k texture for ray_traced render.
vert : 2.8ktri: 5.4kBasemesh and ropo done in Blender.Highpoly sculpt in Zbrush.Texture and baking in substance painter.Rendered in cycles renderer.hope you like it .Any critique will be highly appreciated. cheers!!!