DESCRIPTION

Medkit - PBR, Low poly - game ready.

Made in Blender, textured in Substance Painter and Rendered in Marmoset Toolbag 3

Contains: 1 Medkit -> 432_verts, 363_faces, 786_tris

Texture Workflow: Metallic

Texture Sets: Standard, Unity, UE4There are textures for the rusty look and no rust.

Texture Size: 2k, PNG (Textures can always be scaled down, in any software if needed)

[For texture setup read my short tutorial at the end of this description]

Formats: FBX, OBJ, COLLAD[DAE], BLENDER[ORIGINAL]

Real world size: 15x20x9.5cm System units: centimeters

NOTE: I only provide you with Unity and Unreal Engine Textures and Not project example. You have to Drag in, Textures and file formats into your project yourself.

NOTE: Screenshots that are taken in unity and UE4 are in default projects, no lighting or anything has been altered. Depending on your project's settings results may be different or even better.

_______UE4 Textures Setup_______

Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map) Double click Roughness-AO-Metallic and disable sRGB.

Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs. [Some of my assets don't have a normal map, so proceed without it]

Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before)

Connect RED channel to AO GREEN to Roughness BLUE to Metallic

That's it.

_____Unity Note_______

To change to Linear Color Space:

I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear.

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Medkit box Low-poly 3D model

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File formats
OBJ
OBJ<br />File Size: 11.4 KB
BLEND
Blender<br />File Size: 86.7 KB
DAE
Collada<br />File Size: 16.3 KB
FBX
Autodesk FBX<br />File Size: 20.8 KB
TEXTURES
Textures | 6 files<br />File Size: 21.8 MB
Provided by designer
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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UV Mapping
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363 polygons
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/ 432 vertices
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