Introduction
Brief overview of Blender as a powerful, free 3D modeling tool. The importance of mastering simple objects like baskets to understand modeling, texturing, and lighting.
Why Create a Wooden Basket in Blender?
Useful object for game assets, animations, and interior renders. Combines organic shapes (weaving) with natural materials (wood).
Step 1: Setting Up Your Project
Creating a new file and setting the scene. Adjusting units and scale for realism.
Step 2: Modeling the Basket
Using curves or mesh modeling for the base shape. Techniques for weaving effect: modifiers (Array, Curve), or hand modeling. Creating handles and rim details.
Step 3: UV Unwrapping and Texturing
UV unwrap the model for realistic texturing. Applying wood textures (procedural or image-based). Tips for seamless texture mapping and variation.
Step 4: Shading the Wood
Using the Shader Editor to add realism: bump maps, roughness, and specular control. Creating a custom wooden shader with procedural nodes.
Step 5: Lighting and Rendering
Using HDRIs for natural light. Setting up camera angles and depth of field. Final render settings for high-quality output.
Bonus Tips
Making your basket low-poly for games. Exporting for use in Unity or Unreal Engine.
Conclusion
Recap of key skills learned (modeling, texturing, shading). Encourage experimentation with styles (painted wood, aged wood, fantasy designs).