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Padlocks Collection contains low poly and high-poly meshes (UV and textures included).
4K PBR pipeline for textures, Game Ready models.
Pack contain fully setup Blender scene.
Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.
All models are presented separately, but the set has the best proposition.
For detailed info see below:
Low-poly meshes:SM_Lock_1_LOW.fbx (poly: 21062; vert: 21043);SM_Lock_2_LOW.fbx (poly: 16620; vert: 16612);SM_Padlock_3_LOW.fbx (poly: 9027; vert: 9016);SM_Padlock_4_LOW.fbx (poly: 16620; vert: 16612);SM_Padlock_5_LOW.fbx (poly: 8861; vert: 8858);SM_Padlock_6_LOW.fbx (poly: 10734; vert: 10734);
Hi-poly meshes:SM_Lock_1_HI.fbx (poly: 538944; vert: 269472);SM_Lock_2_HI.fbx (poly: 425484; vert: 212734);SM_Padlock_3_HI.fbx (poly: 923800; vert: 461900);SM_Padlock_4_HI.fbx (poly: 425484; vert: 212734);SM_Padlock_5_HI.fbx (poly: 235683; vert: 122272);SM_Padlock_6_HI.fbx (poly: 1099160; vert: 549580);
Textures:
T_Lock_1_AO.png (ambient occlusion map)T_Lock_1_D.png (diffuse map)T_Lock_1_N.png (normal map)T_Lock_1_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)T_Lock_1_R.png (roughness map)T_Lock_1_S.png (specular map)T_Lock_1_M.png (metalness map)
T_Lock_2_AO.png (ambient occlusion map)T_Lock_2_D.png (diffuse map)T_Lock_2_N.png (normal map)T_Lock_2_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)T_Lock_2_R.png (roughness map)T_Lock_2_S.png (specular map)T_Lock_2_M.png (metalness map)
T_Padlock_3_AO.png (ambient occlusion map)T_Padlock_3_D.png (diffuse map)T_Padlock_3_N.png (normal map)T_Padlock_3_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)T_Padlock_3_R.png (roughness map)T_Padlock_3_S.png (specular map)T_Padlock_3_M.png (metalness map)
T_Padlock_4_AO.png (ambient occlusion map)T_Padlock_4_D.png (diffuse map)T_Padlock_4_N.png (normal map)T_Padlock_4_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)T_Padlock_4_R.png (roughness map)T_Padlock_4_S.png (specular map)T_Padlock_4_M.png (metalness map)
T_Padlock_5_AO.png(ambient occlusion map)T_Padlock_5_D.png (diffuse map)T_Padlock_5_N.png (normal map)T_Padlock_5_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)T_Padlock_5_R.png (roughness map)T_Padlock_5_S.png (specular map)T_Padlock_5_M.png (metalness map)
T_Padlock_6_AO.png(ambient occlusion map)T_Padlock_6_D.png (diffuse map)T_Padlock_6_N.png (normal map)T_Padlock_6_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)T_Padlock_6_R.png (roughness map)T_Padlock_6_S.png (specular map)T_Padlock_6_M.png (metalness map)
File Formats:
FBX (Multi Format)PNG (4K, Textures Formats)MP4 (Rendered video of turntable)OBJ (Multi Format)BLEND (NATIVE)
REVIEWS & COMMENTS
accuracy, and usability.
