DESCRIPTION

English medieval gothic cathedral is high quality model that will enhance any of your projects. This cathedral is a low poly real time model with PBR textures packed in different channels. The model is totally unwrapped and textured. It consists of 7 texture sets, which were baked from high poly model.

********************************* Features: -High quality low poly model. It has real world scale -This cathedral has unique design with refrence to several existing buildings. -Model isn't intended to be subdivided, as it is a game ready object -Textures can be modified -Model is fully textured with all materials applied. -All textures and materials are included and mapped in every format. -3ds Max models are grouped for easy selection, and objects are logically named. -There several .max files for different 3ds Max versions. Some of them have standard materials, because they are designed to be exported into game engines. There are also VRay versions with VRay materials applied. You can see both VRay and PBR renders above -No special plugin needed to open scene. -Unreal Engine 4 file is also included. -This model has two LODs (Level of details): Basic and LOD1, which polycount is reduced twice -Model also has collision (see notes) -Model has LODs, collision and materials applied in UE4. -Texture archive consists of low-res and hi-res textures. -There is a folder with TGA files inside. Those textures are optimized for game engines. It has Albedo map, Normal map and specific map which has Metallic, Roughness and Ambient Occlussion packed in RGB channles accordingly. ********************************* File Formats: - 3ds Max 2016 V-Ray and standard materials scenes - 3ds Max 2015 V-Ray and standard materials scenes - 3ds Max 2014 with standard materials only - OBJ (Multi Format) - FBX 2014 - UASSET (Unreal Engine 4.12)

Every model has been checked with the appropriate software. ********************************* Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry. ********************************* Textures Formats: -1024*1024 (.png) - Base Color, Ambient Occlusion, Normal, Roughness, Metallic - 7 textures each -2048*2048 (.png) - Base Color, Ambient Occlusion, Normal, Roughness, Metallic - 7 textures each -4096*4096 (.png) - Base Color, Ambient Occlusion, Normal, Roughness, Metallic - 7 textures each -1024*1024 (.tga) - Base Color, Normal, MetalRoughAO (Packed) - 7 textures each -2048*2048 (.tga) - Base Color, Normal, MetalRoughAO (Packed) - 7 textures each -4096*4096 (.tga) - Base Color, Normal, MetalRoughAO (Packed) - 7 textures each ********************************* NOTES: gothic_cathedral.FBX consists of the main mesh only gothic_cathedralLOD1.FBX has only LOD1 mesh inside gothic_cathedral_collision.FBX has both main mesh and collision mesh. gothic_cathedral_2016.max has everything inside. It is a native file

To use TGA textures in your game engine, you should use Red channel from packed texture for Metallic, Green channel for Roughness (inverted Glossiness), Blue channel for AO.

Vray version has different texture set

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aliciaggCommunity member
This user is part of the CGTrader community
Hi ! I’m interested in your model for a VFX personal proyect in Houdini and I want to ask if the model has double faces in the walls, because I want to destroy it with an explosion and it would be great if it had them. Also I want to ask you if each part of the model comes separated by groups. Thanks in advance for your reply :)
Dolphin-GS
Dolphin-GSCommunity member
This user is part of the CGTrader community
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Medieval Gothic Cathedral Low-poly 3D model

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File formats
OBJ
OBJ | 2 files<br />File Size: 31 MB
MAX
Autodesk 3ds Max | 5 files<br />Version: 2014 - Renderer: Default (Scanline)<br />Version: 2015 - Renderer: V-Ray 3.3<br />Version: 2016 - Renderer: Default (Scanline)<br />Version: 2015 - Renderer: Default (Scanline)<br />Version: 2016 - Renderer: V-Ray 3.3<br />File Size: 266 MB
FBX
Autodesk FBX | 3 files<br />File Size: 376 MB
UASSET
UnrealEngine<br />Version: 4.12<br />File Size: 112 MB
TEXTURES
Textures<br />Version: (.7z)<br />File Size: 833 MB
OTHER
Other<br />File Size: 833 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
258084 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 268419 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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