RIGGED PBR War Cannon Low-poly 3D model

High Quality RIGGED PBR War Cannon

The provided model has been created inside of Autodesk Maya (version 2016) - Sculpted in Pixologic Zbrush, textured in Substance Painter and rendered with different render engines ( Arnold 4 By Solid Angle and Marmoset Toolbag 3 package).

The cannon has been rigged in Autodesk Maya. The chains react based on physics and the wheel movement is driven by Maya Expressions I provide the shot scene, with fluid setup and recoil animation


  • 21027 polygons
  • 21746 vertices
  • Real size model
  • Unwrapped UVs with NO overlapping
  • High Quality Textures
  • Scene files included
  • Clean Maya Outliner


  • Maya Zip file with the following folder structure:

    • cannon.mb ( version 2016 with light setup and NO rig)
    • Cannon_rig.mb ( version 2016 with material setup and RIG)
    • Cannon_rig_no_mat.mb ( version 2016 - just the RIG without material setup)
    • shot-scene.zip - shot-scene.mb ( version 2016 - the scene with fluid simulation, animation and simple light setup) - Skydome Texture ( the texture mapped to the skydome, to render the shot) - Background Comp ( the fortress background used in the comp of the shot)
  • .fbx file format

  • .obj file format

  • Marmoset Toolbag 3 complete scene file (version 3.04): with all textures and lights setup (static cannon)

  • High Quality PBR Textures (.zip) (metal / roughness workflow) for both upper part and lower part of the 3D model

  • High Quality PBR Textures for Arnold (.zip) : used for Arnold scene file


  • High Quality textures (4096 X 4096)
  • Base Color
  • Roughness
  • Metallic
  • Normal

2 sets of PBR Textures: one for the upper part and one for the lower part of the cannon. I also included versions with and without padding (the former just in case you need to generate MIPMAPS)

ARNOLD PBR TEXTURES (for aiStandard shader)

  • High Quality textures
  • Linear Workflow setup (for Maya 2016)
  • Texture resolution (4096 X 4096)
  • diffuse Map (mapped in the diffuse channel)
  • specular map (mapped in Arnold specular color)
  • roughness map (mapped in Arnold roughness)
  • f0 map (mapped in Arnold Reflectance at normal)
  • Normal Map (mapped in Arnold Bump map rollout)


  • Moving the wheels is really simple: just translate the Global Controller and the wheels are driven by expressions
  • It's always possible to animate the wheel offset separately
  • The Axis orientation of the global controller needs to be set to object, in order to rotate and animate the cannon in other directions
  • Chains are physically calculated and their simulation runs when the timeline is updated
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3D Modeling
Low-poly Modeling
UV mapping
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3D model formats
  • Autodesk Maya 2016 (.ma, .mb)18 MBVersion: 2016Renderer: Arnold
  • Autodesk FBX 2014/15 (.fbx)1.49 MB
  • OBJ (.obj, .mtl)4.64 MB
  • Textures PBR Textures-Version: PBR TexturesVersion: Textures for Arnold
  • Marmoset Toolbag 3 (.tbscene, .tbmat)199 MB
  • 3D Studio (.3ds) -
  • Stereolithography (.stl) -
3D model details
  • Publish date2018-07-01
  • Model ID#899436
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 21,027
  • Vertices 21,746
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used