
Nice topology as shown in preview images. Fork was made by bridge loop tool, grease pencil not by modifying default object, no other plugins, no more modifier in Blender. All images textures were made by myself. Make sure model looks realistic and light enough for room scene. Render engine: Eevee.
Only quad in model, no N-gons, no triangulates, no vertices with more than 5 edges, other standards also meet CGtrader requirement. No mark seam during UV editing, no overlapping UV, no UV stretch. Please see preview image, I also attached screenshoot for verification from Kodama. Total vertices: 236. Dimensions: 19.1 x 2.8 cm, Fork heel thickness: 0.2 cm (detail in preview images). Dimensions are closed to real life.
Diffuse map, Glossy map, Roughness map, Normal map, clear UV map, two materials were baked in textures map so it is very convenient to set up. In Blender file, I already set up simple lights to render room scene. However it may be better for night time scene
Avaiable formats: glb, obj, fbx( both embed and no embed textures). UV map, Image textures are in zip files
Any question about working process, any idea to improve model quality, please let me know