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Total vertices: 11,896
Topology: Quad mesh only
UV unwrap: Fully manual, no smart UV, no UV overlapping, logical map, a bit stretch UV
Dimension: not close to dimension in real life
2K textures: Diffuse, Metalness, Roughness, Normal. Materials were baked in texture maps already.
Software to create textures: Blender, GIMP.
Rendering points of view: Good to render in close distance and all points of view.
Render engine: Eevee. Cycles would be more beautiful
Model building process: mostly by loop tool, not by modifying default object in Blender.
Other info: Verified with Kodama. Please see preview image to see some more info
Avaiable formats: glb, obj, fbx. FBX file ( no embed textures), image textures, HDRI textures are in zip files.