This meticulously crafted 3D model is optimized for high-performance rendering and real-time implementation. It features 40,941 triangles, offering a balanced polygon count for detailed visuals while maintaining performance efficiency for diverse use cases.
Textures & MaterialsThe model is enriched with high-resolution 4K textures (4096x4096) to ensure photorealistic fidelity across multiple platforms. Included texture maps are:
Base Color – Captures the model’s authentic surface color and tone.
Mask Map – Optimized for PBR workflows, encapsulating AO, Roughness, and Metallic in a single compact channel.
Normal Map – Provides fine surface detail without increasing mesh complexity.
These textures adhere to industry standards and are suitable for both offline rendering engines and real-time applications like Unity and Unreal Engine.
Key ApplicationsThis model is tailored for integration into various digital environments, making it highly versatile for:
Architectural Visualization (Archviz) – Delivers stunning visual realism for interior and exterior design showcases.
VR/AR Solutions – Lightweight enough for immersive experiences, ensuring optimized performance without compromising quality.
Game Development – Designed to fit within modern game pipelines, suitable for both AAA and indie projects.
CGI & Animation – Ready for cinematic rendering with clean geometry and physically accurate materials.
Optional Customization DetailsTo enhance flexibility and adapt to project-specific pipelines, the following additional details can be included upon request:
File Formats: Available in FBX, OBJ, and other commonly used formats for compatibility with most 3D platforms and game engines.
UV Mapping: Model is fully UV-unwrapped with non-overlapping islands, ensuring seamless texture application and compatibility with baking workflows.
Level of Detail (LOD): LOD versions can be created for performance scaling in real-time environments.
Custom Texture Variants: Option to provide alternate texture sets for color variations, weathering, or branding use-cases.
Material Setup: Configurable materials available for Unreal Engine (UE5 Material Instances) or Unity (URP/HDRP shaders).