3D model and textures of a Backgammon board game (part of my Game Room set)
Model has separated objects that can be manipulated and rotated, making it 100% functional for animation. PBR, Metal/Rough textures are 2K and 4K, 8bit JPGs - Ambient Occlusion, Roughness and Metallic textures are packed into the RGB channels, respectively.
Vertex count:
Backgammon game has: Table = 64.958 polys/triangles Checker = 1.088 polys/triangles Dice = 1.200 polys/triangles Dice shuffle cup = 5.408 polys/triangles