Nice topology model as shown in attached picture. Vase was built by using loop tool only, not by modifying default object in Blender. Damaged shape was built with Blender sculpt mode. I didn't use any plugins or modifier in Blender as well. Base Color, Roughness image textures made by myself with help from Python code, not by using images downloading from online store. So make sure model is light enough and looks realistic for many puposes of using, around 50k for fbx file.
All images were rendered with Eevee. Render quality as shown in pictures. Good enough to use for game assets or outdoor scene. Especially when making scene in day time with sun light and blue sky.
Make sure quad only, no N-gon, no triangulates, no vertice with more than 5 edges in model , no UV overlapping as per CG trader standard, parameters were verified by Kodama. I also attached screenshot of verification by Kodama for the model. However, I got problem with UV stretch.
Total vertices for vase: 384. Dimension: 26.9 x 24.8 x 34.1 cm as shown in sceenshot
Avaiable formats: fbx, glb, obj, stl. Images textures, UV map are in zip files.
Any questions about working process to build these models, any idea to improve models quality, please let me know