DESCRIPTION

This is a procedural KALLAX shelf system. You can create several versions of the same shelf by simply editing the procedural parameters included.

Installation: Just drag&drop the included **KALLAX_Proc.lpk**-file to your MODO window.

Instructions:

  • To access the Parameters panel, click on the KALLAX Parameters Btn. (in object mode)
  • To access the Transform gizmo, click on the circle on the bottom to activate it.

Included editable parameters:

  • Nr. of rows
  • Nr. of columns
  • Ext. panel thickness
  • Int. panel thickness
  • Ext. panel alignment (you can slightly move the two side panels on the X axis to achieve more resemblance to the actual product)
  • bevel value
  • 6 selectable pre-set materialas + 1 custom material option (user can add his own materials)
  • Bracket covers (ON/OFF)
  • Screws (ON/OFF)

Tips:

  • To make editing faster, temporary disable the bracket covers and screws.
  • To add your own materials and textures, set the **Material select** slider to the last position (7) then in the shader-tree, you can add/change materials inside the 07_CUSTOM_MAT slot.
  • To map your textures, you can use the several UV maps that are generated automatically. You can also take advantage of the included selection sets as well.
  • You can achieve a low-poly mesh, simply by reducing the bevel value to 0 and disabling the bracket covers and screws in options.
  • To move your model: make sure you're in object mode, then simply click on the **Transform** gizmo-circle on the bottom to activate the transform tool. Note that you will be moving your object in item mode.
  • The shelf is moved on the Y axis by a default 4 mm value, this is due to achieve a better ground contact shadow, but you can change this of course.
  • To create a non parametric copy of your model, simply copy/paste all polygons into a new object layer (in component edit mode).

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KALLAX - Procedural shelf 3D model

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14.xx
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