DESCRIPTION

These are HEART-shaped cookies only from a much bigger collection that consists of other 6 shapes that I've worked on recently, along with their PBR texture.All assets have been optimized with care, eliminating unnecessary edges and are made to be game-ready assets!

Inside the archives, you will find multiple formats: FBX, OBJ (with MTL), USD, DAE, and GLTF. 3DS & C4D formats are provided separately.

All textures are in PNG format & 4096x4096 resolution, they include:

Texture: base color/albedo, ambient occlusion, metallic, roughness, and normal.As well as mesh maps: AO, curvature, height, ID, normal, position, thickness, and world space normal.

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Final images are rendered in Cinema 4D using the Physical Renderer with subdivision, as well as in Adobe Stager, and Marmoset Toolbag, and all texture maps applied to it. Lighting, HDRI skybox & scenes are NOT included.

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Heart Shaped Cookies - Vanilla and Chocolate with Choco Chips Low-poly 3D model

Royalty Free License (no AI)
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Native file format
C4D
Size: 152 KB
Renderer: Default | 1.00 | 2025
Exchange formats
OBJ
OBJ | 10 files<br />Version: 1.0<br />File Size: 23.6 MB
FBX
Autodesk FBX | 9 files<br />Version: 1.00<br />File Size: 23.5 MB
GLTF
glTF | 9 files<br />Version: 1.00<br />File Size: 25.2 MB
3DS
3D Studio<br />Version: 1.00<br />File Size: 77.1 KB
DAE
Collada | 9 files<br />Version: 1.00<br />File Size: 23.5 MB
OTHER
Other<br />File Size: 11.3 MB
USD
USD | 8 files<br />Version: 1.00<br />File Size: 23.4 MB
PNG
PNG<br />Version: 1.00<br />File Size: 737 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
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- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
734 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 762 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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