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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/11
A clay cup of coffee with a donut 3d models. It is retopologized and fully ready for use in game engines. The models has material in PBR pipeline. This pack contains low poly version of model with textures, and high poly source mesh with UV and textures. Pack contains fully setuped blender scene.
Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.
Artstation Preview:
https://www.artstation.com/artwork/Ezo318
Low poly meshes:
SM_Coffe_Cup.fbx (poly: 5656; vert: 5628);
SM_Donut_LOW.fbx (poly:5664; vert: 5663);
SM_True_Morning.fbx (poly: 11320; vert: 11291);
Hi poly mesh:
SM_Donut_HI.obj (poly: 579942; vert: 289971);
Low-poly and HI-poly models has UV's and textures included:
T_Coffe_AO.tga
T_Coffe_D.tga
T_Coffe_M.tga
T_Coffe_N.tga
T_Coffe_R.tga
T_Coffe_S.tga
T_Coffe_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Cup_AO.tga
T_Cup_D.tga
T_Cup_N.tga
T_Cup_R.tga
T_Cup_S.tga
T_Cup_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Donut_AO.tga
T_Donut_D.tga
T_Donut_N.tga
T_Donut_R.tga
T_Donut_S.tga
T_Donut_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
If you have any questions, or suggestions you can contact me through support.