Each grape in the bunch is meticulously modeled with a slightly irregular spherical shape, capturing the natural variations found in real grapes.
The surface of each grape features a finely detailed texture that includes subtle bumps and irregularities, mimicking the natural skin of grapes.
The grapes utilize subsurface scattering to achieve a realistic translucency, allowing light to penetrate and scatter within each grape, creating a lifelike appearance.
The model includes a range of color variations within the grape bunch, from deep purples and reds to lighter greens and yellows, adding to the realism.
The grapes have a slightly glossy surface with varying degrees of reflectivity, simulating the natural waxy coating often seen on real grapes.