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ATTENTION! IN THE MODEL DO NOT USE RASTER TEXTURES (JPEG, PNG, etc)
all textures are procedurally generated using standard 3dsmax maps Noise, Cell, Gradient_Ramp and only work in 3ds MAX
In Multi-sub material, you can switch between two colors.
Dimensions: 36x36x11cm.
faces: 48.530 without turbosmooth (1.136.384 with turbosmooth 2 iterration)
3ds max 2013, 2016
fbx 2011 mesh with OpenSubdiv, materials in FBX are slightly simplified for export.
Vray 3.6 and higher, all textures except bread are created procedurally, standard 3dsmax noise, cellular, gradient_ramp are used, as well as VrayBlendMaterial, VrayDirt, VrayMtl subsurface scattering in hard (wax) mode. ** All objects and materials are named, grouped, pivots are configured. Global turbosmooth modifier in 'render only' mode.
Who works in the V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable for you