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Canned Pineapple PBR low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.
- Brands is fake or abstract
- 3Ds Max file has VRay/Corona Standard Materials (VRayMtl/CoronaMtl)
- System Units / Display units: Centimeters
- Materials have unique and meaningful names
- No special plugin needed to open scene
- 3Ds Max files include 2 Lights for the test render
Import FBX in Unreal Engine with the «Import Mesh LODs» checkbox selected.
File Formats:
- 3ds Max 2011 V-Ray
- 3ds Max 2011 Corona
- OBJ
- FBX
Total Polygons 1986 (Triangulated)Total Vertices 1051
Canned_Pineapple_LOD0 Polygons 1162 (Triangulated), Vertices 617
Canned_Pineapple_LOD1 Polygons 586 (Triangulated), Vertices 313 Canned_Pineapple_LOD2 Polygons 238 (Triangulated), Vertices 121
Objects in Max Files
Canned_Pineapple_LOD0
Canned_Pineapple_LOD1Canned_Pineapple_LOD2TestLight01
Textures VrayCanned_Pineapple_Diffuse.tga 4096 x 4096 Canned_Pineapple_Glossiness.tga 4096 x 4096Canned_Pineapple_ior.tga 4096 x 4096Canned_Pineapple_Normal.tga 4096 x 4096Canned_Pineapple_Reflection.tga 4096 x 4096Canned_Pineapples_Height.tga 4096 x 4096
Textures Corona
Canned_Pineapple_BaseColor.tga 4096 x 4096 Canned_Pineapple_Metallic.tga 4096 x 4096Canned_Pineapple_Normal.tga 4096 x 4096Canned_Pineapple_Roughness.tga 4096 x 4096Canned_Pineapple_Height.tga 4096 x 4096
Textures PBR
PBR_Canned_Pineapple_BaseColor.tga 4096 x 4096 PBR_Canned_Pineapple_Height.tga 4096 x 4096PBR_Canned_Pineapple_Metallic.tga 4096 x 4096PBR_Canned_Pineapple_Normal.tga 4096 x 4096PBR_Canned_Pineapple_Roughness.tga 4096 x 4096
Textures Unity
Unity5_Canned_Pineapple_AlbedoTransparency.tga 4096 x 4096 Unity5_Canned_Pineapple_MetallicSmoothness.tga 4096 x 4096Unity5_Canned_Pineapple_Normal.tga 4096 x 4096
Textures Unreal Engine
Unreal4_Canned_Pineapple_BaseColor.tga 4096 x 4096 Unreal4_Canned_Pineapple_Normal.tga 4096 x 4096Unreal4_Canned_Pineapple_OcclusionRoughnessMetallic.tga 4096 x 4096
REVIEWS & COMMENTS
accuracy, and usability.
