Low poly and high poly modeling done in Maya, backing and PBR texturing done in substance painter, all rendered with Iray.Includes :
One 2048x2048 texture sheet (Unreal Engine packed) : BaseColor, Normale and OcclusionRoughnessMetallic.
One 4096x4096 texture sheet (PBR Metallic Roughness) : BaseColor, Normale, Metallic, Roughness, height.
One 2048x2048 texture sheet (PBR Metallic Roughness) : BaseColor, Normale, Metallic, Roughness, height.
Textures Base (no attrition) :
One 4096x4096 texture sheet (Unreal Engine packed) : BaseColor, Normale and OcclusionRoughnessMetallic.
One 2048x2048 texture sheet (Unreal Engine packed) : BaseColor, Normale and OcclusionRoughnessMetallic.
One 4096x4096 texture sheet (PBR Metallic Roughness) : BaseColor, Normale, Metallic, Roughness, height.
One 2048x2048 texture sheet (PBR Metallic Roughness) : BaseColor, Normale, Metallic, Roughness, height.