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Hi, friend!Here you can see an old apocalyptic (or post-apocalyptic) destroyed building. It is a High Quality game ready (Low Poly) asset which you can freely use in any (commercial/non-commercial) purposes without any additional fees. You can use it in a project of any type whether it is a game/movie or just a visualisation. The asset includes the building itself & some inner parts with cool PBR materials.And remember: You(game character) can come inside this house!
Speaking about the polycount, it is quite a low number for such a photorealistic asset.
Total polycount: 16.207 faces!
SEPARATE MESHES:
- Building itself - 11.117 polygons;
- Air Conditioners 113 polygons;
- Advertisement Banner - 1.128 polygons;
- Empty Advertisement Banner - 1.064 polygons;
- Garbage Type 1 - 284 polygons;
- Garbage Type 2 - 162 polygons;
- Vending mashines - 602 polygons;
- Wardrobes - 304 polygons;
- Windows - 136 polygons;
- Presentational Plane - 1 polygon.
TEXTURES:Main mesh (Just a building):
- Albedo/Diffuse - 4K (4096 X 4096);
- Roughness/Detail Albedo - 4K (4096 X 4096);
- Normal Map - 4K (4096 X 4096);Details (Inner parts, windows, garbage etc.):
- Albedo/Diffuse - 4K (4096 X 4096);
- Roughness/Detail Albedo - 4K (4096 X 4096);
- Normal Map - 4K (4096 X 4096);
*Textures are packaged in to RAR archive.
FEATURES:
- Separate meshes, easy to animate;
- All of the popular file formats (FBX, OBJ, DAE, BLEND, X3D, STL);
- File names (textures & meshes) are simple to understand, no mess in files;
- Stylish design;
- Smart polycount;
- Clean topology;
- Realistic shading;
- PBR texture maps;
- Athmospheric look;
- Royalty-free licence.
ADVANTAGES BRIEFLY:Intelligent file naming, no mess in 3D file - no lamps/planes/cameras/other trash. All meshes are centered by the world origin, has normal scale. No flipped normals.
RECOMMENDATION:To use all or the advantages of this pack, download my other assets (they are of a similar style and quality). You can get them from my artist's page for free or for a good price.
NOTE 0:The windows mesh was made a separate part in case your game/render engine didn't recognize blender's transparency so you could easily remove it and place a standard glass object on top of the table or just customize its transparensy in your dev software.
NOTE 1:it is important to note I am the only creator of all models in this pack and I ALLOW using them in any commercial and non-commercial purposes.
NOTE 2:If you have any questions/suggestions or issues with the asset, feel free to write me on my e-mail or use the comment section (or direct messaging).I am always ready to help you!
Best wishes,Your 3D artist,Andriy Bobchuk.
REVIEWS & COMMENTS
accuracy, and usability.
