This is a fully game-ready payphone model, created using Blender and Substance Painter, with accurate real-world scale.
All assets are cleanly organized, with properly named objects, materials, and texture maps for ease of use in any real-time project.
Key Features:
PBR workflow
Texture resolution: 4096x4096
Optimized low poly mesh
Clean UVs
Realistic graffiti and wear details
Included Texture Maps:
Base Color
Ambient Occlusion (AO)
Metallic
Roughness
Normal
Opacity
Perfect for urban, dystopian, or retro environments in games, cinematics, or archviz projects.