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Bring raw adventure and visual reward to your underground mines, cavern depths, fantasy dungeons, and resource-gathering game environments with this premium Stylized Gold Vein Rock material. Featuring sharp, craggy dark rock strata fractured by rich, brilliant bands of gleaming crystalline gold ore, this asset adds instant focal points and high-value environmental storytelling to your scenes.
This asset is engineered as a single, production-ready product designed to be 100% seamless and tileable—perfect for large terrain sculpts, winding cavern walls, and mineable prop meshes.
Key FeaturesSmart Material Integration (.spsm): Simply drag and drop the file onto your asset inside Substance 3D Painter. It automatically utilizes your model's baked maps to accent deep rock crevices with ambient shading while keeping the raised golden flakes perfectly polished and reflective.
100% Seamless & Tileable: Meticulously authored to tile flawlessly across massive rock faces and cliff walls without any visible seams or jarring grid repetition.
Premium 4K Quality: High-resolution map data ensures that the stylized stone micro-textures, jagged height fractures, and crystalline metallic details stay crisp and clean under close-up camera angles.
Optimized PBR Material Workflow: Finely balanced roughness and metallic channels cleanly differentiate the rough, matte texture of the volcanic rock from the brilliant, mirror-like gleam of the embedded gold veins.
What’s Included in the Download?Stylized_Gold_Vein_Rock.spsm (Substance 3D Painter Smart Material file)
Pre-Baked 4K PBR Textures (Fully compatible with Blender, Unreal Engine 5, Unity, Maya, 3ds Max):
Base Color / Albedo
Normal Map (DirectX & OpenGL formats included)
Roughness Map
Metalness Map (Optimized for the gleaming gold traces)
Height / Displacement Map
Ambient Occlusion Map
Formats: Professional-grade 4K .tga / .png
How to UseFor Substance Painter: Drag the .spsm file into your Substance Assets shelf library and import it as a Smart Material. Ensure your project's mesh maps are fully baked, then drag the material directly to the top of your layer stack.
For Other Software (Blender, UE5, Unity, etc.): If you are working outside of Substance, simply import the included pre-baked 4K PBR texture maps and plug them directly into your standard PBR material shader slots.
REVIEWS & COMMENTS
accuracy, and usability.
