DESCRIPTION

Here is a detailed description of a realistic car road scene for a Blender 3D model. This description can help you create the scene from scratch or communicate what you’re looking for if you're downloading or commissioning the model.

General Scene Overview:

Scene Name: Realistic Car Road Scene

Software: Blender (Recommended version 3.0+)

Render Engine: Cycles or Eevee (Cycles preferred for realism)

File Format: .blend

Purpose: Cinematic rendering, animation, VFX integration, or product visualization

  1. Car Model(s)

Type: Realistic sedan, SUV, or sports car (high-poly or mid-poly)

Details:

Fully modeled exterior (headlights, bumpers, mirrors, tires, etc.)

Optional interior: dashboard, seats, steering wheel, gear shifter

PBR materials (metallic paint, glass, rubber, chrome, etc.)

Textured using UV maps or procedural shaders

Rigged for Animation: Optional (for turning wheels, opening doors, etc.)

  1. Road & Environment

Road:

Asphalt surface with realistic roughness and normal mapping

Road markings (lane lines, crosswalks, arrows)

Potholes, cracks, and dirt decals for added realism

Side Elements:

Sidewalks with curbs

Road signs (Stop, Speed Limit, Directional, etc.)

Guardrails, bollards, or street dividers

Vegetation (optional):

Grass patches, trees, shrubs placed using particle systems or assets

Urban/Rural Background:

Urban: buildings, storefronts, distant skyline

Rural: hills, fields, fences

  1. Lighting Setup

Type: HDRI-based realistic lighting or manually set up sun + area lights

Time of Day Options:

Daytime: Bright sunlight with shadows and reflections

Night: Streetlights, car headlights/taillights with emission shaders

Realistic Reflections:

Use of light probes and reflection planes for accurate rendering

  1. Sky & Atmosphere

Sky:

HDRI sky texture or procedural sky

Volumetric clouds (optional)

Fog/Dust:

Light atmospheric fog for depth

Dust particle effects for realism in motion scenes

  1. Camera & Composition

Cinematic framing:

Depth of field enabled

Multiple camera angles: front follow, side pan, top-down, etc.

Motion blur (if rendering animation)

Focal Length: Typically between 35mm–85mm for realism

  1. Textures & Materials

PBR Materials:

2K to 4K textures (albedo, roughness, normal, specular, displacement)

Used on car body, tires, windows, asphalt, road signs, etc.

Material Types:

Metallic car body paint with clear coat

Transparent and refractive car glass

Rubber tires with bump/displacement

  1. File Organization

Collection Setup:

Car, Road, Environment, Lighting, Cameras, FX

Naming Convention:

Clearly labeled objects and materials

Linked or Appended Assets:

Use of asset library or appended external car/environment models

Optional Features

Rain or Wet Surface:

Water puddles, reflective wet shader

Animated Elements:

Moving car, turning wheels, camera dolly motion

Sound Integration:

Not included in Blender, but markers can be set for timing

REVIEWS & COMMENTS

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accuracy, and usability.
Robinson17
Robinson17Community member
This user is part of the CGTrader community
Cool work.........
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Realistic Car Road Scene Blender File 3D model 3D model

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File formats
OBJ
OBJ | 2 files<br />Version: 4.1.1<br />File Size: 793 MB
USDZ
USDZ<br />Version: 4.1.1<br />File Size: 7.98 MB
OTHER
Other<br />File Size: 7.98 MB
GLTF
glTF | 2 files<br />Version: 4.1.1<br />File Size: 334 MB
PNG
PNG | 4 files<br />File Size: 843 MB
JPG
JPG | 4 files<br />File Size: 843 MB
FBX
Autodesk FBX | 2 files<br />Version: 4.1.1<br />File Size: 50.4 MB
BLEND
Blender<br />Version: 4.1.1 - Renderer: Cycles 4.1.1<br />File Size: 189 MB
DAE
Collada | 2 files<br />Version: 4.1.1<br />File Size: 50.6 MB
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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