
3d-apxumekmop
cool
= a lot of NSTANCE object is used because there are usually similar objects =
therefore the number of polygons is low.
You can also use this way at cinema4d.
or you can make instance in 3dsmax to similar objects.
FORMATS :
fbx (no materials only model)
POLYGONS : 8111 (with instance objects , in cinema4d)
VERTEX : 7792
You can reduce the number of polygons by duplicating similar objects in 3dsmax version
!!polygon numbers may vary in exported formats.!!