Mushroom house subdivision and

Mushroom house subdivision and Low-poly 3D model

Description

===> General The model is about a fantasy scenario of a shop from a town or village of residents who live in cute little mushroom houses.

===> Geometry The meshes were modeled in 3ds Max. All elements largely consist of quads and can be tessellated with Turbosmooth. You can download the scene in different subdivision levels as FBX or OBJ format. As a 3ds Max file, there is an instantiated Turbosmooth modifier on all objects (except for the ground plane).

===> Rigging This object contains no rigs.

===> UVs Most of the models in this scene have unwrapped UVs, some UVs use parts of the atlases. The red toadstool, for example, consists of three parts, each part having its own UV atlas and its own material. All other mushrooms each consist of one material and each share an atlas. I have added some templates to the sample images.

===> Materials / Texturen The materials have all been procedurally created in Substance Designer as PBR Metallic / Roughness in a stylized way, the textures are available for download in a 2K resolution. If you need textures in higher resolution, you can generate them quickly and easily using the SBSAR files (see Substance Material Models).

===> Substance Material Modelle In addition to the 2K textures for all objects, all Substance project files are included in the download so that you can change the materials as you wish. You will also receive the Substance Archive Files (SBSAR), which you can either use directly with a corresponding Substance Connection in your 3D application, or load with the free Substance Player Tool, export them in up to 8K textures and also change the seed.

===> Renderings For the renderings here, I largely used Vray 5 update 1.2. As of Vray 5 Update 1, the translucency property of the VrayMtl includes an SSS and a volume parameter. For example, if the small mushrooms appear black even in good lighting, your Vray version may not be up to date.

For example, since the roughness of the Vray material behaves differently than the metallic roughness of the Iray material, I added a Color Correction Node to the textures to compensate for them. Mushrooms and grass also have a translucency property.

===> lights I used a Vray Domelight, Vray Spherical Lights and a Backlight (also Vray Sperical Light) as lighting for the renderings. Two EXR images for the dome light are included with the download.

===> Formats -> Geometries:

Max (2021,2020,2019,2018) FBX (Low, Med, High) OBJ (Low, Med) GLB (binary glTF) WITHOUT MATERIALS!

-> Materials SBS SBSAR

-> Textures PNG 16bit
PNG 8 bit EXR (environment lighing)

D
dimaboch 2021-06-23 07:53:50 UTC
high-quality drawing, cool work!
Item rating
1 0
dartiste
dartiste 2022-07-25 19:21:20 UTC
Recommended
Wonderful work, thank you!
Mushroom house subdivision and
$25.00
 
Royalty Free License 
Mushroom house subdivision and
$25.00
 
Royalty Free License 
Response 33% in 34.5h
3D Modeling
Lighting
Rendering
Texturing
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3D Model formats

Format limitations
Native
  • Autodesk 3ds Max (.max) (4 files)63.8 MBVersion: 2021Renderer: V-Ray 5Version: 2020Renderer: V-Ray 5Version: 2019Renderer: V-Ray 5Version: 2018Renderer: V-Ray 5
Exchange
  • Substance Designer (.sbs, .sbsprs, .sbsar) (2 files)222 KBVersion: 2020.1.Version: 2020.1.2
  • Substance Painter (.spp, .sbsar, .spsm)169 KB
  • glTF 2 (.gltf, .glb)18.4 MB
  • Autodesk 3ds Max (.max) (4 files)63.8 MBVersion: 2021Renderer: V-Ray 5Version: 2020Renderer: V-Ray 5Version: 2019Renderer: V-Ray 5Version: 2018Renderer: V-Ray 5
  • Autodesk FBX 2014 (.fbx)63.4 MB
  • OBJ (.obj, .mtl)10 MB
  • Textures 453 MB

3D Model details

  • Publish date2021-06-22
  • Model ID#3116426
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Subdivision ready
  • Polygons 121,077
  • Vertices 75,771
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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