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Houses Under Storm - Metal Roof Deformation Animation (200 frames, Alembic)
Content: 4 houses assets with metal roof deformation animation.
- Animation overview https://youtu.be/A3_Y9dNzAGk
- Unreal Engine Project overview https://youtu.be/a9aTWWpUOD8
File formats
- 3ds Max 2019 Native, with tyCache baked animation. Scanline Materials. Needs free tyFlow plugin for roof (version v0.16134 or newest)
- Unreal Engine 5.3.2 Native (with animation)
- Blender 5.0.1 (with animation)
- Alembic (with animation)
- USDZ (with animation)
Features
- 4 detailed house models with metal roofing
- Storm-driven metal roof deformation animation (200 frames)
- Progressive roof bending, tearing, lifting, and partial detachment
- Exposed wooden roof truss structures
- Multiple damage states across houses (light - severe)
- Consistent scale and proportions across all assets
- Clean topology suitable for cinematic and game rendering
- PBR-ready materials
- 54 000 polys total
- Textures included
- No corrections or cleaning up are needed
- Correctly named in English
- Real-world scale
Support
Please message me PM or use my email: oleg.verenko@gmail.com
If you have any questions or issues with my model, do not hesitate to write to me. I always answer and support my clients.
Houses Under Storm – Metal Roof Deformation is a high-quality animated asset pack depicting realistic storm damage on residential buildings with metal roofing. The animation focuses on progressive wind-induced deformation, showing how metal sheets bend, ripple, lift, and partially tear away under extreme weather conditions.
The pack includes four distinct house structures, each presenting a different damage pattern and severity level. Roof elements dynamically deform over time, revealing underlying wooden trusses and structural framing. This makes the asset suitable for disaster simulations, cinematic VFX shots, environmental storytelling, architectural visualization, and real-time applications requiring believable storm damage.
Design, Form
The houses are designed with simple, realistic residential proportions and clean architectural forms. Roof geometry is segmented to allow natural-looking deformation, overlapping sheets, and irregular movement caused by wind forces. Damage progression is visually readable and staged, making it suitable for looping, sequencing, or cutting into larger scenes.
Style
Semi-realistic to realistic
Cinematic-friendly proportions
Neutral styling to fit multiple environments
Designed for VFX, games, previs, and simulation visuals
Materials & Surfaces
Metal Roof:
Thin sheet metal appearanceSubtle surface waviness and bendingPhysically plausible deformation behavior
Structure:
Exposed wooden beams and trussesSimple plaster/concrete wall surfacesMaterials are PBR-ready and neutral, allowing easy re-shading or integration into existing pipelines.
Colors
Light gray / silver metal roofingOff-white / beige wallsNatural wood tones for exposed structuresSubtle dirt and wear for realismColors are intentionally restrained to maximize adaptability across lighting setups and rendering styles.
Use Cases
- Storm and disaster simulations
- Cinematic environment shots
- Architectural damage visualization
- Game environments and cutscenes
- VFX compositing and previs
- Educational or technical demonstrations
Tags
storm damage, metal roof, roof deformation, hurricane, strong wind, disaster simulation, damaged house, building destruction, environmental storytelling, cinematic asset, vfx animation, game environment, architectural visualization, storm animation, roof tearing, exposed trusses, realistic damage, weather simulation, destruction animation, residential building
REVIEWS & COMMENTS
accuracy, and usability.
