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Photorealistic 3D model of House06, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.
File formats: Blender, OBJ, FBX, DAE.
Game-ready - perfectly fits Unity and Unreal
Features:
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily. -Clean and optimized topology is used for maximum polygon efficiency. -All textures and materials are tailored and applied for high quality render results. - Mid Poly and optimized for use for games, films, commercials, etc., - UV is Overlapped Because of Reduced Textures and Increase the Quality of the Textures -All objects have fully unwrapped UVs. -No extra plugins are needed for this model. -Units: meters. - PBR textures are available for Metalness-Roughness workflows
Texture Maps and ResolutionsPBR - Metallic and Specular Maps
- Basecolor (4096*4096) , (2048*2048) & (1080*1080)
- AO (4096*4096) , (2048*2048) & (1080*1080)
- Roughness (4096*4096) , (2048*2048) & (1080*1080)
- Metallic (4096*4096) , (2048*2048) & (1080*1080)
-Height (4096*4096) , (2048*2048) & (1080*1080)- NormalOpenGl (4096*4096) , (2048*2048) & (1080*1080)
- NormalOpenGl (4096*4096) , (2048*2048) & (1080*1080)
Texture Maps for UnityUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (2048*2048) & (1080*1080)
- MetallicSmoothness (2048*2048) & (1080*1080)
- SpecularSmoothness (2048*2048) & (1080*1080)
- Normal (2048*2048) & (1080*1080)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (2048*2048) & (1080*1080)
- MaskMap (2048*2048) & (1080*1080)
- Specular (2048*2048) & (1080*1080)
- Normal (2048*2048) & (1080*1080)
UE4 Packed
- Basecolor (2048*2048) , (1080*1080)
- Normal (2048*2048) , (1080*1080)
- OcclusionRoughnessMetallic (2048*2048) & (1080*1080)
Originally created with Blender 3.1, No 3rd party plugins are required, only the Maya file is properly rigged.
PolyCount Without SubdivisionVertices - 10944Faces - 8560Tris - 16998
The units used in this project is,Unit System: MetricLength: MetersRotation: Degrees
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REVIEWS & COMMENTS
accuracy, and usability.
