DESCRIPTION

Photorealistic 3D model of Old Abandoned House08 GameReady, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.

File formats: Blender, OBJ, FBX, DAE.

Game-ready - perfectly fits for Unity and Unreal

Features:

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.

-Clean and optimized topology is used for maximum polygon efficiency.

-All textures and materials are tailored and applied for high quality render results.

- Mid Poly and optimized for use for games, films, commercials, etc.,

-All objects have fully unwrapped UVs.

-No extra plugins are needed for this model.

-Units: meters.

- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

Texture Maps and Resolutions

PBR - Metallic and Specular Maps

  • Basecolor (4096*4096) & (2048*2048)

  • Diffuse (4096*4096) & (2048*2048)

  • AO (4096*4096)

  • Roughness (4096*4096) & (2048*2048)

  • Glossiness (4096*4096) & (2048*2048)

  • Metallic (4096*4096) & (2048*2048)

-Height (4096*4096) & (2048*2048)

  • Specular (4096*4096) & (2048*2048)

  • NormalDirectX (4096*4096) & (2048*2048)

  • NormalOpenGl (4096*4096) & (2048*2048)

--Opacity (4096*4096) & (2048*2048)

Texture Maps for Unity

Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

  • AlbedoTransparent (4096*4096) & (2048*2048)

  • MetallicSmoothness (4096*4096) & (2048*2048)

  • SpecularSmoothness (4096*4096) & (2048*2048)

  • Normal (4096*4096) & (2048*2048)

--Opacity (4096*4096) & (2048*2048)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows

  • Basemap (4096*4096) & (2048*2048)

  • MaskMap (4096*4096) & (2048*2048)

  • Specular(4096*4096) & (2048*2048)

  • Normal (4096*4096) & (2048*2048)

-Opacity (4096*4096) & (2048*2048)

Texture Maps for V-Ray Metallic Textures

  • Basecolor (4096*4096)

  • Roughness (4096*4096)

  • Metallic (4096*4096)

  • Normal (4096*4096)

-Height (4096*4096)

-Opacity (4096*4096)

Texture Maps for Maya Arnold AI Standard Textures

  • Basecolor (4096*4096)

  • Roughness (4096*4096)

  • Metallic (4096*4096)

  • Normal (4096*4096)

-Height (4096*4096)

-Opacity (4096*4096)

UE4 Packed

  • Basecolor (4096*4096) & (2048*2048)

  • Normal (4096*4096) & (2048*2048)

  • OcclusionRoughnessMetallic (4096*4096) & (2048*2048)

-Opacity (4096*4096) & (2048*2048)

Originally created with Blender 2.9. No 3rd party plugins are required.

PolyCount Without Subdivision

Vertices - 11694

Faces - 7940

Tris - 15822

The units used in this project are,

Unit System: Metric

Length: Meters

Rotation: Degrees

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garkain
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BsTen
BsTenCommunity member
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Old Abandoned House08 All PBR Unity UE Textures Included Low-poly 3D model

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Native file format
BLEND
Size: 107 MB
Renderer: Cycles | 3.0 | 3.0
Exchange formats
OBJ
OBJ<br />File Size: 343 KB
FBX
Autodesk FBX<br />File Size: 1.25 MB
DAE
Collada<br />File Size: 2.87 MB
TEXTURES
Textures | 2 files<br />File Size: 1.2 GB
Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
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Plugins Used
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3D printing
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Model is not 3D printable
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Geometry
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7940 polygons
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/ 11694 vertices
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Unwrapped UVs
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