DESCRIPTION

Original referance is Hittite Walls and Lion Gate in Hattusa

  • Maya scene is ready to render.
  • Models have V-Ray materials in maya scene.
  • Preview images are rendered by V-Ray
  • I didnt use any post prodution effects on render images in photoshop or other different software. So if you render in V-ray you will get same results like the preview images.
  • I used only V-Ray layers on renders.

  • Textures designed and exported from Substance Painter.

  • Textures from substance painter are in seperate rar file

  • Texture resolution is 4096 x 4096

  • Maya project has its own texture files in sourceimages folder.

  • Maya scene has model groups

  • There is a sample ground model in scene for render concept.

  • Scene has 2 type of towers. Maya scene has layers for tower types and other model groups.

  • Polycount of Model groups are in below:

  • Tower version 1 - 46.338 faces 45.120 verts

  • Tower version 2 - 45.216 faces 44.000 verts

  • Gate Parts - 40.444 faces 40.324 verts

  • Wall Parts - 19.066 faces 19.066 verts

  • Clean Maya Outliner and History

  • Substance Painter project file is in seperate rar file

  • Models have uv maps of their own.

  • Uv maps are unwrapped and non-overlapping

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pichulonkoworkshop
pichulonkoworkshopCommunity member
This user is part of the CGTrader community
Very nice work, it deserves more views
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Hittite Fortification 3D model

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Native file format
MA
Size: 2.07 GB
Renderer: V-Ray | 5.10.21 | 2022.1
Exchange formats
OBJ
OBJ<br />File Size: 14.7 MB
FBX
Autodesk FBX | 2 files<br />File Size: 2.02 GB
SPP
Substance Painter<br />Version: 2021.1.1 - Renderer: Iray<br />File Size: 1.32 GB
DAE
Collada<br />File Size: 6.04 MB
TBSCENE
Marmoset Toolbag<br />Version: 4.02<br />File Size: 2.01 GB
MEL
Maya Mel Script<br />File Size: 2.07 GB
TEXTURES
Textures<br />File Size: 2.05 GB
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268248 polygons
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/ 263377 vertices
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