Ruined cistercian abbey

Ruined cistercian abbey 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

This is the ruined version of a model of a cistercian abbey that I originally modeled in Lightwave. The model was the exported to 3D-Coat to be "ruined" and painted and exported back to Lightwave. The non-ruined version may be also available some day.
The model comes with a 4096*4096 normal map to refine the global geometry, and a 4096*4096 set of normal map/color map/displacement map used in cubic projection with a 50m*50m scale for the stonewalls details.
The normal maps will have to be applied manually in .OBJ version. Textures and normal maps may have to be applied manually in .FBX version.
Note that the object in Lightwave is subpatched to get optimal render results. I didn't freeze the geometry before export to .OBJ and .FBX so I strongly suggest that .OBJ or .FBX versions are subpatched also when loaded in your own app for better render results.
The renders shown here are subpatched, except for the wireframe renders.

Item rating
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Ruined cistercian abbey
$45.00
 
Royalty Free No Ai License 
Ruined cistercian abbey
$45.00
 
Royalty Free No Ai License 
Response 87% in 9.7h
3D Modeling
3D Print Modeling
Low-poly Modeling
Texturing
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3D Model formats

Format limitations
  • OBJ (.obj, .mtl)69.4 MB
  • Lightwave 11 (.lwo, .lw, .lws)69.2 MBVersion: 11Renderer: Default 11+
  • Autodesk FBX (.fbx)69.3 MB

3D Model details

  • Publish date2014-04-18
  • Model ID#66568
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Subdivision ready
  • Polygons 34,949
  • Vertices 34,717
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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