The Rally Point Environment by Guillaume Hecht , Gears of War inspired Environment with 257 Meshes , 13 Decals , 27 Blueprints for easy use and 183 Materials / Material Instances . Environment made by Former Ubisoft and currently Cloud Chamber.employee talented Environment Artist Guillaume Hecht . High Quality Environment with lots of Assets and Materials and Example Level ,Building Meshes Are Modular fitting in 50cm grid , Great package to Create or Populate your Game Levels .
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
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*Technical Details*Features:
High Quality / Big PackOver 200 Unique MeshesA lot of HQ PropsExample Map / Overview MapTexture Sizes: 2048,1024,512Average Polygon Count of Meshes: 1k to 40k depending on complexity of shapeCollision: YesLODs: Yes, Up to 5 LODsNumber of Meshes: 224 Unique MeshesNumber of Materials: 175Number of Textures: 417Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Ammo Boxes, Fruits, Antenna, Foliages, Trees, Fences, Chairs, Tables, Cutlery, Litter and more [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Walls, Ceilings, Roofs, Floors [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Render Pipeline Disclaimer:This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.