This Blender model features a realistic ocean simulation with dynamic waves, reflections, and refractions. The scene utilizes Blender's Ocean Modifier to generate a natural water surface, complete with adjustable wave height, wind influence, and choppiness. The shader setup includes a Principled BSDF material with transparency and subsurface scattering to achieve a realistic water effect. The lighting is enhanced using HDRI sky textures, creating natural reflections on the water surface. Additionally, foam effects can be added using dynamic paint or procedural textures to simulate whitecaps and splashes.
The model is optimized for both animation and still renders, making it suitable for cinematic sequences, game assets, or VFX projects