DESCRIPTION

Underground Parking Lot – High-Detail 3D Environment

Description:

Immerse your scene in realistic urban detail with this Underground Parking Lot 3D model. Designed with precision and depth, this environment features a concrete multi-level garage with ramps, signage, columns, lighting elements, and textured surfaces that recreate the moody, high-contrast atmosphere of an actual parking structure. Ideal for automotive renders, cinematic backgrounds, or game environments.

Features:

Vertex Count: 300,000 vertices (optimized for quality and performance)

File Formats: OBJ, FBX, GLB

Textures Included:

PBR Materials (Base Color, Roughness, Normal, AO)

Realistic surface textures for walls, asphalt, signage, and lighting

Scene Elements:

Directional signage (“ENTRY”, “CAR WASH”, “CYBER MONDAY” banner)

Concrete pillars and ceiling structure

Ramp with lighting effects and shadow casting

Ambient lighting designed for realistic shading and contrast

Compatibility:

Compatible with all major 3D software (Blender, Maya, 3ds Max, Unreal Engine, Unity, etc.)

Ready for use in rendering, animations, and real-time applications

Use Cases:

Automotive showcases

Game environments

Archviz and cinematic scenes

Simulation or training applications

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Underground Parking Lot 3D Environment Without Car 3D model

Royalty Free License (no AI)
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Native file format
BLEND
Size: 39.3 MB
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 24.2 MB
FBX
Autodesk FBX<br />File Size: 106 MB
GLTF
glTF<br />File Size: 190 MB
TEXTURES
Textures<br />Version: te<br />File Size: 248 MB
PNG
PNG<br />File Size: 248 MB
EXR
EXR<br />File Size: 248 MB
JPG
JPG<br />File Size: 248 MB
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
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