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This package is designed for these three render pipelines: HDRP ,URP and Built-in render pipelines. Materials are created with shader graphs that support HDRP, URP and Built-in pipelines. The package was uploaded as an HDRP file. You can import the URP and Built-in file in the package to use in your project.
Technical details:
Features:
437 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Materials
High-Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
We Reduced Texture sizes for this project because it wasn't within the upload limit, you can create a ticket to get the higher-resolution textures and we can mail you.
Collision: Yes, Custom collisions for complex assets
LODs: Yes
Average Poly Count: around 1K up to 30K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Barrel, Basket, Bottle, Grass, Fountain, Church, Clay, Fabric, Tent, Vegetables, Fruits etc.. [Resolution 2048x] [Base Color, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Stairs, Columns, Ceilings, Roofs, Windows etc. [Resolution 2048x] [Base Color, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 437
Number of Materials: 220
Number of Textures: 315
Supported Development Platforms: All Platforms
REVIEWS & COMMENTS
accuracy, and usability.
