
Render Pipeline Disclaimer:This package is designed for the HDRP pipeline it will not work on any other pipelines at the moment.
Description
Stylized Fantasy Provencal with 113 meshes. There is a lot of different type of Assets to help you create or polish your Environments.
Environment is made by talented Artist Stéphane Charré.
Features:
Number of Unique Meshes: 131
Collision: Yes [Automatically generated)
LODs: Yes
Number of Materials and Material Instances: 92
Number of Average Polys: 100- 5k
Number of Textures: 109
Texture Resolutions: 512, 1k, 2k
Supported Development Platforms:
Technical details
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Barrels, Bench, Bush, Cart, Crates, Fences, Doors, Flowers, Flower Pots, Jars, Rock, Shrine Candle, Stool, Trees, Vine, Wooden Plank etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Castle Wall, House, Rock Wall, Shrine, Tunnel, Wind Mill, Wooden Arch Tunnel, Wooden Beam etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Render Pipeline Disclaimer:This package is designed for the HDRP pipeline it will not work on any other pipelines at the moment.