Additional compatibility information:
This package is designed for these three render pipelines: HDRP ,URP and Built-in render pipelines. Materials are created with shader graphs that support HDRP, URP and Built-in pipelines. The package was uploaded as an HDRP file. You can import the URP and Built-in file in the package to use in your project.
Description:Stylized Ancient Ruins with 184 Assets. There are many different types of Assets to help you create or polish your Environments. All Assets made with unique concepts and Showcased Example levels are also included in the Project.The environment is made by talented Artist Andrew DeporterConcept is made by talented Artist Hugo De Morais
Technical details
Features:
Material Variations For Some Assets
Texture Sizes:
Collision: Yes, Custom collisions for complex assets
LODs: Yes
Average Poly Count: around 1K up to 17K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Obelisk, Treasure Chest, Coin Piles, Gem, Torch, Throne, Sword, Crown, Helmet, Chestplate etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Walls, Bricks, Columns, Floor, Ceiling, Platforms, Stairs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Vegetation: Root, Leaves, Vine, Grass, Lilypads, Flower, Ivy etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 184
Number of Materials and Material Instances: 132
Number of Textures: 295
Supported Development Platforms: All Platforms