A suburban street-/roadlight commonly found in Northern Germany in towns like Osnabrück, usually in residential areas.
This is a low-poly model for gaming and CGI with details baked from a high-res one.Textures are available as clean and used variants.
The Blend-file includes materials which can switch between clean and used versions using material nodes.
Imported exchange formats may need to have the texture sets reapplied in the program you are using. Due to the use of mirror and array modifiers, UV islands may overlap in exchange formats.
Modelled in Blender, textured in Substance 3D Painter.
Statistics:
Polygons: 1,711
Vertices: 1,680
Materials: 1
Maps: Diffuse, roughness, metallic, normal, displacement, opacity, emissive and ambient occlusion (4096x4096, one clean and one used version each)
HDRi from PolyHaven. (Not included.)