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To move these, slide the timeline at the bottom.\n- Origins of doors are on their hinges.\n- All assets are organized in collections. So its easy to hide and unhide groups.\n- Everything you see in the renders is included in the scene (foliage, lights, furniture, street, sky and baked Eevee setup)\n\n**Video and renders**\n\nThe video on this page features a 4K animation of this house, exterior shots are Cycles, interior is Eevee. (rendered in blender 5.0)\n\nAt the end of the video, there is a link to a realtime recording too. This is a compilation of all houses in this pack, showing off both Eevee and Cycles.\n\n**Series**\n\nThis pack contains: 2026 Modern Modular House 8 to 20\n\nThe 13 houses in this pack are also available for purchase as separate houses. \n\nThis pack is also part of the 20 house pack.\n\n**Performance:**\n\nThe neighborhood only comes in Cycles (it is too large for Eevee) But the individual houses are completely set up for Eevee. 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This is 5/6 packs (3 models/pack, total 18 characters) - subscribe to our Arstation or Discord so as not to miss updates!\nWe hope you enjoy - please let us know in case of any questions, we will be happy to help you in our friendly Discord community: https://discord.gg/mQVw8jYZeW\n\n**Every asset pack includes:**\n\n- Unreal projects (4.24+ and 5), uncensored\n- Unity project (2021.3.33f1), uncensored \n- Blender files with textures (2.93)\n- Maya files - two versions, with full and optimized body parts\n- FBX files - two versions, with full and optimized body parts\n- FBX optimized for Blender\n- Textures packages\n\n**Description:**\n- Create your own unique style - there are 17 hairstyle variations, 6 tails, 10 heads, 12 makeup, 5 headdresses, 40 face and body jewelry, 11 shoes, 17 outerwear, 15 skirts, pants and jeans, 18 various accessories, and also 134 (!) quality skins for clothes and shoes. (we mean the whole series of 18 characters, a separate pack has slightly fewer options, but you can combine them to get all features)\n- You can check out the full list of accessories, skins and clothes here: https://bit.ly/3y1fmuJ. The mark \"universal content\" means that the content is present in each pack. We tried to tell about all the details in screenshots and video, but some of the details were left behind the scenes - that's why we created this document with a list of absolutely all accessories.\n- We took into account your wishes, and most of the clothes and textures are compatible with each other (including top and bottom clothing compatibility) without clipping and other typical problems (see demo video and screenshots). It was a challenging task and we would love your feedback!\n\n**When we talk about universal accessories, each pack has:**\n\n- Tails of a fox (Kitsuni), raccoon, cat, rabbit, fantasy tail, succubus tail with customized physics for realistic animation\n- Japanese traditional masks (3 pcs) with different skins\n- 3 variants of demon horns\n- realistic fox and cat ears\n- various headbands - hare, cat, succubus horns\n- fantasy ears with feathers, as well as a blendshape for elven ears\n- long elf eyebrows\n- two glasses options\n- face masks, watches, necklaces, bracelets, headphones, piercings for different areas, earrings, plasters, choker\n- detailed lace underwear, 2 stocking options (long and lace with suspenders, suspenders can be removed. Please note that stockings are only added for packs that have skirts - let us know if stockings are required for all packs.)\n\n\n**Unreal Engine description and common features:**\n\n- Want to see models in action? Just press Play (\"Selected Viewport\" mode) and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the Amphitheater. Press F in Play-Selected Viewport to quickly change characters.\n- The project includes high quality render scenes (three additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- You can change the size of the chest, hips and ears. Clothing adapts to body changes - you can make a very thin or fat character for any scenario.\n- The female characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Different body textures - dry and wet body after rain/shower + dark elf fantasy skin with different variations of the combat facial skin (new eyes, ears and long furry eyebrows were also specially designed for the elf).\n- ID Masks for faces, clothes and shoes - customize the color combinations of individual elements as you wish (for example, you can edit the color of bootlace, fabric part, leather and shoe bottom separately, the same approach applies to clothes and most hairstyles. For example, you can adjust the color of the roots and hair ends or change the colors of clothing parts by masks). You can also change the makeup as you wish - the areas of the eyes, cheeks and lips are edited separately.\n- Advanced material setup based on blueprints. We have included some software features-for example, the lining of one of the sneakers shimmers when running.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. Roughness, SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc\n- UE4/5 project with playable character blueprints and clothes, body physics simulation - plug and play!\n\n- Unit: centimeters. Models height: 175 cms\n- Advanced rig with IK/FK controllers (.blend) is available automatically after installing the AutoRig Pro plugin\n- Characters are made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n**UNITY VIDEO PREVIEW: https://youtu.be/qDfLqsMw2nI**\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- All clothing sets include many full layers - you can strip the character down to his underwear.\n- Fully customized combinations of characters - many variations for every taste. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- The female characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included. But, for coat clothing physics has been removed from the scene in this project due to poor performance of the Unity Chan plugin. For the best work of physics (including hair physics), it is recommended to use the Magica Cloth plugin.\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n\n**Important notes for Unity:**\n\n- Unity does not support the exchange of assets between projects by default. We recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. 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To move these, slide the timeline at the bottom.\n- Origins of doors are on their hinges.\n- All assets are organized in collections. So its easy to hide and unhide groups.\n- Everything you see in the renders is included in the scene (foliage, lights, furniture, street, sky and baked Eevee setup)\n\n**Video and renders**\n\nThe video on this page features a 4K animation of this house, All neighborhood shots are Cycles, everything else is Eevee. (rendered in blender 5.0)\n\nAt the end of the video, there is a link to a realtime Eevee recording too. This is a compilation of all houses in this pack, showing off both Eevee and Cycles.\n\n**Series**\n\nThis pack contains: 2026 Modern Modular House 1 to 7\n\nThe 7 houses in this pack are also available for purchase as separate houses. \n\nThis pack is also part of the 20 house pack.\n\n**Performance:**\n\nThe neighborhood only comes in Cycles (it is too large for Eevee) But the individual houses are completely set up for Eevee. 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The .fbx version contains a looping spinning fan animation for the AC unit on the side.\n\nThe textures were made using the PBR Metallic Roughness workflow. \n\nThe texture types included in the archive are: normal textures, base color textures, opacity textures, roughness textures, metallic textures and ambient occlusion textures + emissive textures, all in 2048x2048 resolution.\n\nIf you'd like to have custom textures made for this model, or a custom variant of it, please message me.","imageAlt":"Cyberpunk Holocom Booth 3D asset","url":"https://www.cgtrader.com/3d-models/architectural/architectural-street/cyberpunk-holocom-booth","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CUKJs3sGQrNfPcMj64a3gpWu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot009.jpg","gridUrl":"https://media.cgtrader.com/variants/CUKJs3sGQrNfPcMj64a3gpWu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot009.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/architectural-street/cyberpunk-holocom-booth","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"architectural","subcategorySlug":"architectural-street","categoryTitle":"Architectural","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/2188029/9696ea192a/cyberpunk-holocom-booth-3d-model-9696ea192a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2504254","type":"listingItem","attributes":{"id":2504254,"title":" Street Trash Bin with Ashtray and Cigarette Butts","price":48.99,"description":"Here is an animated urban trash bin for small garbage, with and without ashtray and cigarette butts.\n\n**The Download contains 10 Objects:** \n\n1. Version_1_Street_Trash_Bin_with_Ashtray \n2. Version_2_Street_Trash_Bin_with_Ashtray\n3. Version_3_Street_Trash_Bin_with_Ashtray\n4. Cap_Street_Trash_Bin_with_Ashtray\n5. Case_Street_Trash_Bin\n6. Case_Street_Trash_Bin_with_Ashtray\n7. Wire_Street_Trash_Bin_with_Ashtray\n8. cigarette_butts_1\n9. cigarette_butts_2\n10. cigarette_butts_3\n\n**Game-ready** with **PBR-Textures** in 4k res. \n\n**3d-export formats:**\n\n1. VRML (.wrl, .wrz) \n2. X3D (.x3d) \n3. 3D Studio (.3ds) \n4. Collada (.dae) \n5. DXF (.dxf) \n6. Autodesk FBX (.fbx) \n7. Agisoft Photoscan (.ply) \n8. Stereolithography (.stl) \n9. OBJ (.obj, .mtl) \n10. Alembic (.abc)\n11. DirectX (.X) \n12. Blender(.blend) \n\n\n**Here on CGTrader you can see or purchase some of our 3d-models which we are using in our projects for VIS-All (https://vis-all.de/) .**\n\n- This models and the textures were created by 3DHaupt (https://www.cgtrader.com/dennish2010) for the Software-Service John GmbH (http://www.john-software.de)\n- Modelled and textured in blender (https://www.blender.org/)\n\n\n**Hier auf CGTrader können Sie einige unserer 3D-Modelle, welche wir in unseren Projekten für VIS-All verwenden(https://vis-all.de/), betrachten oder aber auch für die kommerzielle Nutzung erwerben.**\n\n- Das Modell und die Texturen wurden von 3DHaupt (https://www.cgtrader.com/dennish2010) für die Software-Service John GmbH (https://www.john-software.de) erstellt.\n- Modelliert und texturiert in Blender-3D (https://www.blender.org/) \n  \n\n--- \n\nHDRI background by hdrihaven **https://hdrihaven.com/hdris** \n\n---\n","imageAlt":"Street Trash Bin with Ashtray and Cigarette 3D model","url":"https://www.cgtrader.com/3d-models/exterior/exterior-public/street-trash-bin-with-ashtray-and-cigarette-butts","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cPEpXPbwUuUMUaTevAHAJm3e/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/-001-%20Street%20Trash%20Bin%20with%20Ashtray%20and%20Cigarette%20Butts-3DHaupt-3d-model-modled-and-textured-in-Blender-2.80-and-retextured-in-Blender-2.831-%20%2837%29.jpg","gridUrl":"https://media.cgtrader.com/variants/cPEpXPbwUuUMUaTevAHAJm3e/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/-001-%20Street%20Trash%20Bin%20with%20Ashtray%20and%20Cigarette%20Butts-3DHaupt-3d-model-modled-and-textured-in-Blender-2.80-and-retextured-in-Blender-2.831-%20%2837%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/exterior-public/street-trash-bin-with-ashtray-and-cigarette-butts","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"exterior","subcategorySlug":"exterior-public","categoryTitle":"Exterior","subcategoryTitle":"Public","schemaImageUrl":"https://img-new.cgtrader.com/items/2504254/48327e122f/street-trash-bin-with-ashtray-and-cigarette-butts-3d-model-48327e122f.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"139911","type":"listingItem","attributes":{"id":139911,"title":"MEGAPOLIS - 3d city model","price":39.72,"description":"ATTENTION: this price is ridiculous and may not last for long!\n\nI took about half a year to accomplish this and I didn´t do anything else, works or jobs meanwhile. This is a realistic and complete urban scenery consisting of many, many contemporarybuildings, roads, traffic signals, including a stadium, a bridge, an ocean, an earthly ground and a 360º rotatable background as you can see in the animation below. You also have roads outside the city where you can make rally (this is best seen in the animation).\n\nYou can even go to the moon through a tunnel after you pass the bridge. That earth/moon image you see above was made with this model. What more can you ask? All objects are textured.\n\nUnlike some large city models that only allow you to see the city scape from a distant view (fly-through animations...) or other models that can be seen closer but are just a block of a city, this model here is huge and allows you to see from a distance as well as close. It can be used for cinema, tv, games... everything.\n\nYOU WON´T FIND A LOWER PRICE!\n\nI have to say this though: although this model is low-poly, it is so huge and has so many things that you will need a good computer to be able to manage this file.\n\nFor that reason I have now divided the model in 3 files. The file cita\\_main has all the buildings and roads; the file cita\\_less\\_buildings is not as important but it has many things like signals and trees, etc; the file bridge and boats has to do with the ocean part. If you wish you can merge some parts of the other files into the main file (cita\\_main) and they will appear in the same exact place where they were before I divided the model.\n\nYou can always cut or hide some portions of this collection if you think you don´t need them all, or you can copy some items to fill in where you think is emptier.\n\n(Note: the file 'cita\\_main' also works in 3ds max 8)\n\nNote: The \"cita full\" zipped file is the entire city ensembled. 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barriers, which prevent damage and ensure safety.\n- Although the 3D model has no textures, it does have defined materials.\n\n-- \n\n- Hier sehen Sie ein 3D-Modell einer Parkplatzschranke mit einer Schrankenbaumlänge von 5000 mm (High Poly).\n- Die Parkplatzschranke ist mit einer roten LED-Beleuchtung ausgestattet.\n- Das 3D-Modelle hat einen animierten Schrankenbaum.\n- Eine Parkplatzschranke ist ein physisches Sicherheits- und Zugangskontrollsystem, das den Fahrzeugzugang zu einem Parkplatz regelt. \n- Sie steuert den Verkehrsfluss, verhindert unbefugtes Befahren und schützt Fußgänger und Sachwerte vor unbeabsichtigten Fahrzeugkollisionen.\n- Diese Systeme lassen sich je nach Verwendungszweck grob in zwei Hauptkategorien unterteilen: Zugangskontrollbarrieren, die den Ein- und Ausgang regeln, und Schutzbarrieren, die Schäden verhindern und für Sicherheit sorgen.\n- Das 3D-Modell hat zwar keine Texturen, dafür aber definierte Materialien.\n\n-- \n\n- **Technical details of the 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They are created and rendered in Blender 3D (NOAI).\n- 3D-Animationen und -Modelle wurden zu 100 % von von Menschenhand geschaffen. 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It thus ensures security and access control.  \n- This technology can help manage traffic, prevent unauthorized entry, and protect pedestrians and property from accidental vehicle collisions.\n- Depending on their intended use, these systems can essentially be divided into two main categories. \n- Barriers that regulate entry and exit include access control barriers. Protective barriers are designed to prevent damage and ensure safety.\n- Although the 3D model has no textures, it does have defined materials.\n\n--\n\n- Hier ist ein 3D-Modell einer elektromechanischen Parkplatzschranke mit Knickgelenk und einer Schrankenbaumlänge von 5.000 mm (High Poly).\n- Das 3D-Modelle hat einen animierten Schrankenbaum.\n- Damit man die Parkplatzschranke nachts auch gut sehen kann, hat sie eine rote LED-Beleuchtungleiste.\n- Eine Parkplatzschranke ist ein System, das regelt, wer einen Parkplatz nutzen darf. Es sorgt also für Sicherheit und Kontrolle des Zugangs.  \n- Die Technik kann dabei helfen, den Verkehr zu steuern, das unbefugte Befahren zu verhindern und Fußgänger sowie Sachwerte vor unbeabsichtigten Fahrzeugkollisionen zu schützen.\n- Je nachdem, wofür man sie benutzt, kann man diese Systeme im Grunde in zwei Hauptkategorien einteilen. \n- Zu den Barrieren, die den Ein- und Ausgang regeln, zählen Zugangskontrollbarrieren. 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Yellow_Orange_RAL_2000_Hex_D97604:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Light_blue_RAL_5012_Hex_0086B2:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Aluminum_bbbfc2:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Traffic_White_RAL_9016_Hex_F0ECE1:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Dark_Plastic:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Red_Light:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Traffic_Red_RAL_3020_HEX_C1121C:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\n--\n\n- **Textures**\n\n- PBR = No\n\n- UV Map = No\n\n- Vertex Color = No\n\n--\n\n- **Modifier**\n\n- Modifier = No\n\n--\n\n- **Animation**\n\n- Animation = YES\n- VertexGroup = No\n- Shape Keys = No\n\n--\n\n- **Object Transformation**\n\nLocation:\n- X: 0\n- Y: 0\n- Z: 0\n\nRotation:\n- X: 0°\n- Y: 0°\n- Z: 0°\n\nScale:\n- X: 1.0\n- Y: 1.0\n- Z: 1.0\n\n--\n\n- **Available Exchange Formats**\n\n- Native file format - Blender-3D (.blend)\n- Autodesk FBX (.fbx)\n- OBJ (.obj, .mtl)\n- glTF (.gltf, .glb)\n- X3D (.x3d)\n- Collada (.dae)\n- Stereolithography (.stl)\n- Polygon File Format (.ply)\n- Alembic (.abc)\n- DXF (.dxf)\n- USDC (.usdc)\n\n--\n\n- **Contact details**\n\n- Software-Service John GmbH\n- Oehrenstöcker Str. 39\n- 98693 Ilmenau\n\n--\n\nLast Update: 04.06.26 12:47:13\n\n--\n\n- 3D animations and models are 100% made by human. They are created and rendered in Blender 3D (NOAI).\n- 3D-Animationen und -Modelle wurden zu 100 % von von Menschenhand geschaffen. 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They are created and rendered in Blender 3D (NOAI).\n- 3D-Animationen und -Modelle wurden zu 100 % von von Menschenhand geschaffen. 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They are created and rendered in Blender 3D (NOAI).\n- 3D-Animationen und -Modelle wurden zu 100 % von von Menschenhand geschaffen. 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Protective barriers, on the other hand, serve to prevent damage and ensure safety.\n- Although the 3D model is textureless, it is equipped with defined materials.\n\n--\n\n- Ein 3D-Modell einer elektromechanischen Parkplatzschranke mit Knickgelenk und einer Schrankenbaumlänge von 3.500 mm (High Poly).\n- Das 3D-Modelle hat einen animierten Schrankenbaum.\n- Die Parkplatzschranke ist mit einer roten LED-Beleuchtungleiste ausgestattet, die eine gute Sichtbarkeit gewährleistet.\n- Eine Parkplatzschranke ist ein physisches Sicherheits- und Zugangskontrollsystem, das die Zugänglichkeit zu einem Parkplatz regelt.  \n- Die vorliegende Technik dient der Steuerung des Verkehrsflusses, der Verhinderung des unbefugten Befahrens sowie dem Schutz von Fußgängern und Sachwerten vor unbeabsichtigten Fahrzeugkollisionen.\n- In Abhängigkeit des Verwendungszwecks lassen sich diese Systeme grundsätzlich in zwei Hauptkategorien unterteilen. \n- Zu den Barrieren, die den Ein- und Ausgang regeln, zählen Zugangskontrollbarrieren. 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It thus ensures security and access control.  \n- This technology can help manage traffic, prevent unauthorized entry, and protect pedestrians and property from accidental vehicle collisions.\n- Depending on their intended use, these systems can essentially be divided into two main categories.   \n- Barriers that regulate entry and exit include access control barriers. Protective barriers are designed to prevent damage and ensure safety.\n- Although the 3D model has no textures, it does have defined materials.\n\n--\n\n- Elektromechanische Barrieren mit Knickgelenken alle Versionen.\n- Das 3D-Modelle hat einen animierten Schrankenbaum.\n- Damit man die Parkplatzschranke nachts auch gut sehen kann, hat sie eine rote LED-Beleuchtungleiste.\n- Eine Parkplatzschranke ist ein System, das regelt, wer einen Parkplatz nutzen darf. Es sorgt also für Sicherheit und Kontrolle des Zugangs.  \n- Die Technik kann dabei helfen, den Verkehr zu steuern, das unbefugte Befahren zu verhindern und Fußgänger sowie Sachwerte vor unbeabsichtigten Fahrzeugkollisionen zu schützen.\n- Je nachdem, wofür man sie benutzt, kann man diese Systeme im Grunde in zwei Hauptkategorien einteilen. \n- Zu den Barrieren, die den Ein- und Ausgang regeln, zählen Zugangskontrollbarrieren. 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They are created and rendered in Blender 3D (NOAI).\n- 3D-Animationen und -Modelle wurden zu 100 % von von Menschenhand geschaffen. Sie wurden mit Blender-3D erstellt und gerendert (NOAI).\n\n--\n\n- #blender3d\n- #3dmodels\n- #3dhaupt\n- #3dvisualisation\n","imageAlt":"Car barrier with articulated joint Animated al...","url":"https://www.cgtrader.com/3d-model-packs/car-barrier-with-articulated-joint-animated-all-versions","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dhcfqf5iyluyx2s4j7fi9v987pai/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3d-model-1a637b4077.jpg","gridUrl":"https://media.cgtrader.com/variants/dhcfqf5iyluyx2s4j7fi9v987pai/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3d-model-1a637b4077.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/car-barrier-with-articulated-joint-animated-all-versions","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/7190937/1a637b4077/car-barrier-with-articulated-joint-animated-all-versions-3d-model-1a637b4077.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"7188087","type":"listingItem","attributes":{"id":7188087,"title":"Parkhouse Barrier with Pendulum Support 3000mm Animated","price":43.0,"description":"- The provided 3D model of a parking garage barrier with pendulum support and a 3,000 mm barrier arm length (high-poly) is shown here.\n- The parking garage barrier is equipped with red LED lighting.\n- This 3D model has an animated barrier arm.\n- A car park barrier constitutes a physical security and access control system that regulates vehicle access to a car park.\n- Its primary functions include the control of traffic flow, the prevention of unauthorised entry, and the protection of pedestrians and property from the consequences of accidental vehicle collisions.\n- Depending on the intended use of the systems, they can be broadly divided into two main categories: access control barriers, which regulate entry and exit, and protective barriers, which prevent damage and ensure safety.\n- Although the 3D model does not have any textures, materials are available.\n\n--\n\n- Hier sehen Sie ein 3D-Modell einer Parkhausschranke mit Pendelstütze und einer Schrankenbaumlänge von 3.000 mm (High Poly).\n- Die Parkhausschranke ist mit einer roten LED-Beleuchtung ausgestattet.\n- Das 3D-Modelle hat einen animierten Schrankenbaum.\n- Eine Parkhausschranke ist ein physisches Sicherheits- und Zugangskontrollsystem, das den Fahrzeugzugang zu einem Parkplatz regelt. \n- Sie steuert den Verkehrsfluss, verhindert unbefugtes Befahren und schützt Fußgänger und Sachwerte vor unbeabsichtigten Fahrzeugkollisionen.\n- In Abhängigkeit des Verwendungszwecks lassen sich diese Systeme grundsätzlich in zwei Hauptkategorien unterteilen. \n- Es gibt zwei Arten von Barrieren: Zugangskontrollbarrieren, die den Ein- und Ausgang regeln, und Schutzbarrieren, die Schäden verhindern und für Sicherheit sorgen.\n- Das 3D-Modell ist zwar texturlos, dafür aber mit definierten Materialien ausgestattet.\n\n--\n\n- **Technical details of the 3D-model**\n\n- Object Name - Car_Park_Barrier_Pendulum_Support_3000mm_Animation\n- Object Dimensions - 3.082m x 0.405m x 3.820m\n\n--\n\n- **Geometrie**\n\n- Vertices = 43605\n- Edges = 93582\n- Polygons = 50041\n\n--\n\n- **Materials**\n\nMaterial - Yellow_Orange_RAL_2000_Hex_#D97604:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Light_blue_RAL_5012_Hex_#0086B2:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Aluminum_#bbbfc2:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Traffic_White_RAL_9016_Hex_#F0ECE1:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Dark_Plastic:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Red_Light:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Traffic_Red_RAL_3020_HEX_#C1121C:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\n--\n\n- **Textures**\n\n- PBR = No\n\n- UV Map = No\n\n- Vertex Color = No\n\n--\n\n- **Modifier**\n\n- Modifier = No\n\n--\n\n- **Animation**\n\n- Animation = Yes\n- VertexGroup = No\n- Shape Keys = No\n\n--\n\n- **Object Transformation**\n\nLocation:\n- X: 0\n- Y: 0\n- Z: 0\n\nRotation:\n- X: 0°\n- Y: 0°\n- Z: 0°\n\nScale:\n- X: 1.0\n- Y: 1.0\n- Z: 1.0\n\n--\n\n- **Available Exchange Formats**\n\n- Native file format - 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barrier with articulated joint 4m  Animated","price":45.0,"description":"- A 3D model of an electromechanical parking barrier with a hinged joint and a barrier arm length of 4,000 mm (high-poly).\n- This 3D model has an animated barrier arm.\n- The parking barrier is equipped with a red LED light bar, which ensures good visibility.\n- A parking barrier is a physical security and access control system that regulates access to a parking lot.  \n- This technology can help manage traffic flow, prevent unauthorized entry, and protect pedestrians and property from accidental vehicle collisions.\n- Depending on their intended use, these systems can generally be divided into two main categories. \n- Barriers that regulate entry and exit are classified as access control barriers. Protective barriers, on the other hand, serve to prevent damage and ensure safety.\n- Although the 3D model is textureless, it is equipped with defined materials.\n\n--\n\n- Ein 3D-Modell einer elektromechanischen Parkplatzschranke mit Knickgelenk und einer Schrankenbaumlänge von 4.000 mm (High Poly).\n- Das 3D-Modelle hat einen animierten Schrankenbaum.\n- Die Parkplatzschranke ist mit einer roten LED-Beleuchtungleiste ausgestattet, die eine gute Sichtbarkeit gewährleistet.\n- Eine Parkplatzschranke ist ein physisches Sicherheits- und Zugangskontrollsystem, das die Zugänglichkeit zu einem Parkplatz regelt.  \n- Die vorliegende Technik kann dazu beitragen, den Verkehrsfluss zu steuern, das unbefugte Befahren zu verhindern und Fußgänger sowie Sachwerte vor unbeabsichtigten Fahrzeugkollisionen zu schützen.\n- In Abhängigkeit des Verwendungszwecks lassen sich diese Systeme grundsätzlich in zwei Hauptkategorien unterteilen. \n- Zu den Barrieren, die den Ein- und Ausgang regeln, zählen Zugangskontrollbarrieren. Schutzbarrieren hingegen dienen der Verhinderung von Schäden und der Gewährleistung von Sicherheit.\n- Das 3D-Modell ist zwar texturlos, dafür aber mit definierten Materialien ausgestattet.\n\n--\n\n- **Technical details of the 3D-model**\n\n- Object Name - Car_Park_Barrier_Articulated_4000mm_Animation\n- Object Dimensions - 2.000m x 0.027m x 0.119m\n\n--\n\n- **Geometrie**\n\n- Vertices = 55979\n- Edges = 118705\n- Polygons = 62802\n\n--\n\n- **Materials**\n\nMaterial - Yellow_Orange_RAL_2000_Hex_D97604:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Light_blue_RAL_5012_Hex_0086B2:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Aluminum_bbbfc2:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Traffic_White_RAL_9016_Hex_F0ECE1:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Dark_Plastic:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Red_Light:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\nMaterial - Traffic_Red_RAL_3020_HEX_C1121C:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\n--\n\n- **Textures**\n\n- PBR = No\n\n- UV Map = No\n\n- Vertex Color = No\n\n--\n\n- **Modifier**\n\n- Modifier = No\n\n--\n\n- **Animation**\n\n- Animation = YES\n- VertexGroup = No\n- Shape Keys = No\n\n--\n\n- **Object Transformation**\n\nLocation:\n- X: 0\n- Y: 0\n- Z: 0\n\nRotation:\n- X: 0°\n- Y: 0°\n- Z: 0°\n\nScale:\n- X: 1.0\n- Y: 1.0\n- Z: 1.0\n\n--\n\n- **Available Exchange Formats**\n\n- Native file format - Blender-3D (.blend)\n- Autodesk FBX (.fbx)\n- OBJ (.obj, .mtl)\n- glTF (.gltf, .glb)\n- X3D (.x3d)\n- Collada (.dae)\n- Stereolithography (.stl)\n- Polygon File Format (.ply)\n- Alembic (.abc)\n- DXF (.dxf)\n- USDC (.usdc)\n\n--\n\n- **Contact details**\n\n- Software-Service John GmbH\n- Oehrenstöcker Str. 39\n- 98693 Ilmenau\n\n--\n\nLast Update: 08.06.26 12:00:14\n\n--\n\n- 3D animations and models are 100% made by human. 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This is 1/6 packs (3 models/pack, total 18 characters) - subscribe to our Arstation or Discord so as not to miss updates!\nWe hope you enjoy - please let us know in case of any questions, we will be happy to help you in our friendly Discord community: https://discord.gg/mQVw8jYZeW\n\n**Every asset pack includes:**\n\n- Unreal projects (4.24+ and 5), uncensored\n- Unity project (2021.3.30f1), uncensored\n- Blender files with textures (2.93)\n- Maya files - two versions, with full and optimized body parts\n- FBX files - two versions, with full and optimized body parts\n- FBX optimized for Blender\n- Textures packages\n\n**Description:**\n- Create your own unique style - there are 17 hairstyle variations, 6 tails, 10 heads, 12 makeup, 5 headdresses, 40 face and body jewelry, 11 shoes, 17 outerwear, 15 skirts, pants and jeans, 18 various accessories, and also 134 (!) quality skins for clothes and shoes. (we mean the whole series of 18 characters, a separate pack has slightly fewer options, but you can combine them to get all features)\n- You can check out the full list of accessories, skins and clothes here: https://bit.ly/3y1fmuJ. The mark \"universal content\" means that the content is present in each pack. We tried to tell about all the details in screenshots and video, but some of the details were left behind the scenes - that's why we created this document with a list of absolutely all accessories.\n- We took into account your wishes, and most of the clothes and textures are compatible with each other (including top and bottom clothing compatibility) without clipping and other typical problems (see demo video and screenshots). It was a challenging task and we would love your feedback!\n\n**When we talk about universal accessories, each pack has:**\n\n- Tails of a fox (Kitsuni), raccoon, cat, rabbit, fantasy tail, succubus tail with customized physics for realistic animation\n- Japanese traditional masks (3 pcs) with different skins\n- 3 variants of demon horns\n- realistic fox and cat ears\n- various headbands - hare, cat, succubus horns\n- fantasy ears with feathers, as well as a blendshape for elven ears\n- long elf eyebrows\n- two glasses options\n- face masks, watches, necklaces, bracelets, headphones, piercings for different areas, earrings, plasters, choker\n- detailed lace underwear, 2 stocking options (long and lace with suspenders, suspenders can be removed. Please note that stockings are only added for packs that have skirts - let us know if stockings are required for all packs.)\n\n\n**Unreal Engine description and common features:**\n\n- Want to see models in action? Just press Play (\"Selected Viewport\" mode) and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the Amphitheater. Press F in Play-Selected Viewport to quickly change characters.\n- The project includes high quality render scenes (three additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- You can change the size of the chest, hips and ears. Clothing adapts to body changes - you can make a very thin or fat character for any scenario.\n- The female characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Different body textures - dry and wet body after rain/shower + dark elf fantasy skin with different variations of the combat facial skin (new eyes, ears and long furry eyebrows were also specially designed for the elf).\n- ID Masks for faces, clothes and shoes - customize the color combinations of individual elements as you wish (for example, you can edit the color of bootlace, fabric part, leather and shoe bottom separately, the same approach applies to clothes and most hairstyles. For example, you can adjust the color of the roots and hair ends or change the colors of clothing parts by masks). You can also change the makeup as you wish - the areas of the eyes, cheeks and lips are edited separately.\n- Advanced material setup based on blueprints. We have included some software features-for example, the lining of one of the sneakers shimmers when running.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. Roughness, SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc\n- UE4/5 project with playable character blueprints and clothes, body physics simulation - plug and play!\n\n- Unit: centimeters. 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This means that you can use and publish the model in films, computer games or in print media. 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