DESCRIPTION

A fictional city situated in Antarctica.

The set up is in a concrete base and has two different districts separated by a cannal, the comertial district and the residential district.

The comertial district has a total of 13 buildings (not including houses) and 2 parks, 9 of wich have interior shops with multiple props, the most detailed being **The Far south** bar, wich includes three different types of tables, stools and couches, aswell as six different types of drinks, beer barrels and a cash register.

The residential district has a park contained inside a dome to preserve the temperature and keep the grass alive. This park has a monument that uses both the Antarctic flag, aswell as The true south antarctic flagIt also uses multiple varieties of similar houses to keep a unified architectural style.

The town itself has 2 varieties of streetlights, electric poles, traffic lights, street signs, 2 small bridges and a big one, a port with a shipcruise.

Textures and Materials:(Textures are 1024x1024)

There is a total of 42 materials shared across the scene, the list of materials are:

-Asphalt (PBR) -Billboards (Made up brands made with editing software) -Books -Bottles(Made up brands) -Bricks (PBR) -Bricks2 (PBR) -Brickswhite (PBR without albedo, uses white as default color) -Brickwall (PBR) -Bronce (Generic metal material) -Cliff (PBR with height map applied) -Concrete (PBR) -Concrete ground (PBR) -darkpaintglossy (generic BSDF material) -darkpaintmatt (generic BSDF material) -Flag of antarctica -glaciar (PBR, uses Subsurface) -glass (Generic glass material) -glassdark (Generic glass material) -grass (PBR) -greenmatt (Generic glass material) -leather (PBR) -light (generic emissive material) -lightblue (generic emissive material) -metal (Generic metal material) -metaldark (Generic metal material) -pavement (PBR) -plaster (PBR) -snow (PBR) -stucco (PBR) -tflights (Emissive traffic lights) -tiles (PBR) -True south antarctic flag -Water (procedurally generated material, only works in blender) -Water 2 (procedurally generated material, only works in blender) -Whiteglossy (generic BSDF material) -whitematt (generic BSDF material) -wood (PBR) -woodenground (PBR) -yellowmat (generic BSDF material)

The export file formats are: .fbx .glb .stl .obj and native contains two different blend files, both are similar, except the backup file does not have the modifiers applied.

Thats all, enjoy :)

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edikkBuyer of this model
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Excellent work.
Robinson17
Robinson17Community member
This user is part of the CGTrader community
Awesome work....
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Antarctic City 3D model

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Native file format
BLEND2 files
Size: 1.05 GB
Eevee | 3.2
Cycles | 3.2
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 671 MB
FBX
Autodesk FBX<br />File Size: 203 MB
GLTF
glTF<br />File Size: 296 MB
STL
Stereolithography<br />File Size: 399 MB
TEXTURES
Textures<br />File Size: 209 MB
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