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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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STUDIO LIGHTS PACK — 27 stylized low-poly models
Light your streaming/recording studio fast with clean, engine-agnostic props. This pack focuses on studio lights and the essentials you’d find in a real content-creation setup.
What’s inside
• Models: LED panels (small/large), softboxes (square/octagonal/honeycomb), ring lights, fresnel spots, light bars and desk/compact panels, plus a variety of tripods and stands (folded/unfolded).
• Formats: .blend, .fbx, .obj + .mtl
• Scale: 1 unit = 1 meter (metric)
• Pivots: aligned to the ground or base of each stand for easy placement
• Naming: SM_* meshes (clear and consistent)
• Previews: cover + close-ups + wireframe
Textures & UVs
• Palette-based workflow: all models share a single 1024² color palette.
• UV layout: UVs are stacked and scaled as points on the palette. There are no unique baked UV islands and no detailed PBR texture maps.
• Best suited for stylized / low-poly projects using flat colors or simple gradients.
What it’s great for
• Stylized / low-poly games (sim/tycoon/management)
• Indie prototypes and game jams
• Visualization, thumbnails, mockups, UI art
• Streaming/recording studio scenes and backstage environments
Engines & collisions
• Exported as generic FBX/OBJ from Blender.
• The pack is not fully tested in every engine or version; some manual setup may be required depending on your project.
• No custom collision meshes are included. Generate collisions in your engine (auto convex, primitive colliders, or custom UCX_ meshes).
Important notes
• Engine-agnostic assets: no engine-specific prefabs/blueprints included.
• No rigging, animation or LODs unless otherwise stated.
• Source files are not intended for resale or redistribution as standalone assets (see marketplace license terms).
Need help?
A question, an issue, or a suggestion? Contact me via Discord or by email
all my links are here Linktree: https://linktr.ee/polyclem