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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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STUDIO MICROPHONES PACK — 34 stylized low-poly models
Build your streaming/podcast studio fast with clean, engine-agnostic props. This pack focuses on microphones and the essentials you’d find on a real desk setup.
What’s inside
• Models: dynamic mics, podcast mics, handheld mics, desk arms (clamp/base), pop filters, shock mounts, acoustic panels, desk stands, and small accessories.
• Formats: .blend, .fbx, .obj + .mtl
• Scale: 1 unit = 1 meter (metric)
• Pivots: aligned to the ground for easy placement
• Naming: SM_* meshes (clear and consistent)
• Previews: cover + close-ups + wireframe
Textures & UVs
• Palette-based workflow: all models share a single 1024² color palette.
• UV layout: UVs are stacked and scaled as points on the palette. There are no unique baked UV islands and no detailed PBR texture maps.
• Ideal for stylized / low-poly projects that use flat colors or simple gradients rather than high-resolution bakes.
What it’s great for
• Stylized / low-poly games (sim/tycoon/management)
• Indie prototypes and game jams
• Visualizations, thumbnails, mockups, UI illustrations
Engines & collisions
• Exported as generic FBX/OBJ from Blender.
• The pack is not fully tested in every engine or every version (Unity, Unreal, Godot, etc.). Some manual setup may be required depending on your pipeline.
• No custom collision meshes are included. Please generate collisions directly in your engine (auto convex, simple boxes, or custom UCX_ meshes).
Important notes
• Engine-agnostic assets: no engine-specific prefabs/blueprints are included.
• No rigging, animation or LODs unless otherwise stated.
• Source files cannot be resold or redistributed as assets.
License (summary)
• Allowed: use, modify and ship these assets in unlimited commercial and non-commercial end products (games, apps, videos, etc.), as long as you take reasonable anti-extraction measures.
• Not allowed:
• resell / redistribute the source files,
• include them in competing packs, templates or asset libraries,
• use them to train / distribute AI models or datasets,
• mint them as NFTs,
• sublicense or claim the assets as your own work.
• Binding terms: see the included files LICENSE_EN_v1_1.txt / LICENSE_FR_v1_1.txt.
Need help? A question, an issue, or a suggestion? Contact me via Discord or by email — all my links are
here Linktree: https://linktr.ee/polyclem