Realistic Payphone V2

Realistic Payphone V2 Low-poly 3D model

Description

In this model for my The Urbanist pack, I aimed to depict an environment less affected by vandalism and the passage of time, conveying a more polished and functional image of urban spaces. To achieve this, I meticulously applied layers of dirt in a subtle and controlled manner, avoiding excessive accumulation that might create a sense of neglect or abandonment. Instead of visible degradation, I opted for wear details that suggest consistent yet orderly use, highlighting the balance between old and contemporary elements.This aesthetic choice not only reinforces the feeling of modernity but also emphasizes the evolution of urban furniture and its role in everyday life. In this more recent version of the public phone booth, the gradual obsolescence of coin usage is reflected in both its design and context. The structure retains traditional features that make it recognizable but incorporates subtle modifications adapting it to a time when digital transactions and new communication methods have largely replaced physical payments.The result is a model that captures the transition between eras, respecting the identity of urban spaces while ensuring their functionality aligns with technological and societal advancements.

Key Features:

  • Hyper-realistic modeling: High-resolution textures and precise details for authenticity.
  • Easy integration: Compatible with game engines like Unreal Engine and Unity.
  • Optimized performance: Efficient geometry and textures for smooth rendering.
  • Realistic PBR materials: Accurate lighting and physical response for immersion.
  • Dynamic elements: Movable parts and customization options for various environments.
  • Versatile design: Ideal for modern or futuristic urban settings.

Technical Details:

  • Modeling: Optimized topology with efficient polygons for real-time performance.
  • Textures: PBR (Physically Based Rendering) with high-resolution maps (albedo, normal, roughness, metallic, AO).
  • RMA (Roughness, Metallic, AO): Combined map to optimize resource usage and enhance material realism.
  • Formats: Compatible with OBJ, FBX, and glTF, ready for engines like Unreal Engine and Unity.
  • UV Mapping: Efficiently unwrapped with no overlaps for precise texture application.
Item rating
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Realistic Payphone V2
$20.00
 
Royalty Free License 
Realistic Payphone V2
$20.00
 
Royalty Free License 
Response 80% in 1.9h
3D Modeling
Low-poly Modeling
PBR modeling
Rendering
Shaders
Texturing
UV mapping

3D Model formats

Format limitations
Native
  • Cinema 4D (.c4d)424 KBVersion: undefinedRenderer: Default
Exchange
  • 3D Studio (.3ds)212 KB
  • PNG (.png) (2 files)359 MB
  • Collada (.dae)30 MB
  • Stereolithography (.stl)242 KB
  • OBJ (.obj, .mtl)305 KB
  • Ply (.ply)192 KB
  • Autodesk FBX (.fbx)407 KB
  • Blender 4.3 (.blend)233 MBVersion: 4.3Renderer: Cycles 4.3

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 8,067
  • Vertices 16,118
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Publish date2025-05-24
  • Model ID#6144516
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