Real-Time,Transceiver. Display images were rendered in Marmoset Toolbag.
This Model respects real-world Scale
Normal maps were baked from a high poly model in Substance Painter.
Includes the following 3d file types:
Max 2016 file, OBj, FBX and 3Ds The textures are located in the .zip file
PBR Textures 2048x2048: Normal Map 2048x2048: Base Color 2048x2048: Roughness 2048x2048: Metalic
UE4 Textures: Game ready with PBR Optimized Textures For UE4. 2048x2048: Base Color 2048x2048: Normal Map 2048x2048: ARM (AO: Red Channel Roughness: Green Channel Metalic: Blue Channel)
Vray Textures: 2048x2048: Diffuse 2048x2048:Glossines 2048x2048: Height 2048x2048: IOR 2048x2048: Normal 2048x2048: Reflection
Polygons:3009 Vertices:3051 Game Ready!