Oculus Go with Controller 3D model

Oculus Go Standalone VR Headset

FILE FORMATS: (Materials and Textures Included) (Vray Scene Included)

  • Max 2012 (With MeshSmooth / You can remove the meshmooth modifier.)
  • Obj (Multi Format)
  • FBX (Multi Format)

TEXTURES:

  • Diffuse Map and Bump Textures (9 JPG files)
  • Texture Size: 4096x4096px (7jpg files) & 1024x1024px (2jpg files)

Poly Count: (With MeshSmooth Iterations/2) polys - 167756 verts - 167961 Low poly (Without smooth) - 11859 / 11423

Oculus Go Controller

FILE FORMATS: (Materials and Textures Included) (Vray Scene Included)

  • Max 2012 (With MeshSmooth / You can remove the meshmooth modifier.)
  • Obj (Multi Format)
  • FBX (Multi Format)

TEXTURES:

  • ControllerButtonDiffuseMap.jpg 4096x4096px
  • ControllerButton_2DiffuseMap.jpg 1024x1024px
  • ControllerBodyDiffuseMap.jpg 1024x1024px

Poly Count: (With MeshSmooth Iterations/3) polys - 71744 verts - 71960

Ready to Render.

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Oculus Go with Controller
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3D model formats
  • Autodesk 3ds Max 2012 (.max, )24.4 MBVersion: 2012Renderer: V-Ray 2.00.03
  • Autodesk FBX 2012 (.fbx)34.1 MB
  • OBJ 2012 (.obj, .mtl)31.4 MB
  • 3D Studio (.3ds) -
  • Stereolithography (.stl) -
3D model details
  • Publish date2018-11-15
  • Model ID#1825298
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 1
  • Vertices 1
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
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