DESCRIPTION

• Let me present to you high-quality low-poly 3D model Sony PlayStation VR. This model can be used in various fields 3D Graphics such as game development, advertising, interior design, motion picture art, visualization, etc... Modeling was made with ortho-photos of real VR headset that is why all details of design are recreated most authentically.

• Ease of use consists of a few meshes, it is low-polygonal and it has only two materials (for Lenses and googles body).

• The well topology of low-poly model with combination of detailed textures allows to get the best quality with a minimum number of polygons, which can be enough even for closeup.

• To increase advanced realism these textures are used - Specular, Glossiness, Bump and Emission for the luminous elements of the model (For example, screens, indicators, etc.). If you use V-Ray renderer and V-Ray MTL materials set “BRDF Type” as “Phong” for correct glossiness effect. For correct reflecting effect you need to set “Use Fresnel” and “Fresnel IOR” is 5. For the best Bump depth we set “Bump Multiplier” is 0.1 - 0.2.

• The total of the main textures is 5. Resolution of all textures is 4096 pixels square aspect ratio in .png format. Also there is original texture file .PSD format in separate archive.

• Model is presented in three basic poses, pose with small headband size, pose with big headband size, and pose for use on 3D model of male’s head. Also, you can move front scope forward or back for the best position, just translate Sony__PlayStation_VR_googles_group01.

• The model was created in the Maya 2009 3D program.

• The model has correct dimensions in real-world scale in centimeters. All parts grouped and named correctly.

• Also, there is a prepared render-scene created in the Maya 2014 with renderer plug-in V-Ray 2.40. This scene opens correctly in earlier versions up to the Maya 2012 with V-Ray 2.0 because it is saved in the .ma format. Render-scene includes 6 V-Ray Rect Light + reflectors. The V-Ray MTL materials are assigned to model. On Timeline was set animation keys for model and Render Camera position relevant Preview Images. If you don’t need these positions don’t forget to delete animation keys from translation and rotation channels.

• In addition we have rendered this model in other scene with HDRI lighting for more visual realism demonstration and a better understanding of materials characteristics. HDRI scene is not included for sale.

• To use the model in other 3D programs there are scenes saved in formats .fbx, .obj, .DAE, .max (2010 version).

• Note: This is the Low-Poly model and it is not designed for the use of any smoothing modifiers.

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Sony PlayStation VR headset Low-poly 3D model

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File formats
OBJ
OBJ | 2 files<br />File Size: 18.5 MB
MAX
Autodesk 3ds Max<br />Version: 2010 - Renderer: Default (Scanline)<br />File Size: 11.8 MB
MA
Autodesk Maya | 2 files<br />Version: 2014 - Renderer: V-Ray 2.40<br />Version: 2009 - Renderer: Default<br />File Size: 18.6 MB
FBX
Autodesk FBX<br />Version: 2009<br />File Size: 11 MB
DAE
Collada<br />File Size: 25.2 MB
TEXTURES
Textures<br />Version: .psd<br />File Size: 40.3 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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8705 polygons
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/ 8706 vertices
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Unwrapped UVs
Publish date
Model ID
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