This model is also capable of rendering in the cycle, picture included
_ORBX - Octane Standalone Package. Can be unpacked into OCS, or imported.
Bellow are all the exchange formats, with slightly different/optimized polycount and PBR textures.
_SPP - Substance Painter Project file. You can edit the textures and export higher-res for all other file formats. Screenshot attached.
_TEX_PBR - Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 4K 16bit png files (Spec/Gloss PBR).
_C4D_PBR - Cinema 4D scene file with Physical/Standard shaders, using the pbr textures in the texture pack. Geometry baked polycount: 20,133. Screnshot attached.
_FBX_PBR - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all pbr textures should maintain link. Geometry baked polycount: 20,133.
_E3D_PBR - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the pbr texture pack. Geometry baked/triangulated polycount: 39,532. Screnshot attached.
_OBJ - OBJ/MTL exported from C4D. Geometry baked polycount: 20,133.
_MAX_PBR - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.
Extra formats with embeded textures at various resolutions (Metal/Rough PBR): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group).
All files are zipped.
If you have any questions or requests, dont hesitate to ask me. Also please consider leaving a like or a comment discussing the model. Im eager to know what people think about my models, so i can find ways to improve.